Display title | Stationary Boss |
Default sort key | Stationary Boss |
Page length (in bytes) | 20,322 |
Namespace ID | 0 |
Page ID | 7592 |
Page content language | en - English |
Page content model | wikitext |
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Page creator | prefix>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Looney Toons (talk | contribs) |
Date of latest edit | 20:39, 21 May 2020 |
Total number of edits | 11 |
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Article description: (description ) This attribute controls the content of the description and og:description elements. | A Boss Battle where the boss remains in one place. It might be because the boss is too big to move and be a fair fight or because it's merged with something and can't move. Most often overlaps with Puzzle Boss or Background Boss. If the boss is edging ever closer and you must defeat him in a time limit he may also be an Advancing Wall of Doom. In older games, large bosses were largely stationary due to sprite limit count (and having to use background tiles as an alternative) and difficulty to animate background tiles. |