Display title | Star Gladiator |
Default sort key | Star Gladiator |
Page length (in bytes) | 4,668 |
Namespace ID | 0 |
Page ID | 116520 |
Page content language | en - English |
Page content model | wikitext |
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Page creator | m>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Robkelk (talk | contribs) |
Date of latest edit | 01:52, 25 December 2020 |
Total number of edits | 11 |
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | Star Gladiator Episode I: Final Crusade is one of the lesser known fighting games in Capcom's long list of fighters, notable for being Capcom's first attempt to make a mark in the 3D world of fighting games like Virtua Fighter, Tekken, and the Soul series in the nineties. They did try hard to make the game different from the others by using a different hardware for the original PlayStation, similar to the Street Fighter EX series and the first Rival Schools game on the same build. It has a Plasma gauge, similar to most Capcom fighting games, but what set it apart from the others was the fact that different command inputs (via a specific fighting combo) were required to make the Plasma Strike (super move) work. |