Display title | Sid Meier's Alpha Centauri/WMG |
Default sort key | Sid Meier's Alpha Centauri/WMG |
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Date of page creation | 21:27, 1 November 2013 |
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Date of latest edit | 21:54, 9 April 2017 |
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | Outside-of-game media aside, the interludes are clearly conversations with planet. Much of the game makes no sense if, for example, you play Miriam and have your protege meld with a mindworm boil. In addition, Miriam dies going through a flawed psi gate; Zakharov clearly goes over-the-top bananas in the aftermath of the Lab Three incident; and Santiago is defeated by the Gaians' mindworms. Less ominously, Yang and Morgan stop contributing to quotes after tech level 10 or so, having little to nothing to say about some rather momentous events. Plus, if you look at them all, an environmentalist and humanitarian who occasionally crosses the line into ecoterrorism is at least a few steps ahead of a Mad Scientist, Corrupt Corporate Executive, Knight Templar, Evil Overlord, and Colonel Kilgore. There is, of course, Lal, but some of the technology that makes the Ascent possible clearly offends his sensibilities due to its potential for abuse. |