Display title | Reinventing the Wheel |
Default sort key | Reinventing the Wheel |
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Page ID | 128093 |
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Date of page creation | 21:27, 1 November 2013 |
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Date of latest edit | 20:53, 9 April 2017 |
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Article description: (description ) This attribute controls the content of the description and og:description elements. | Real Time Strategy games often have a mechanism in place for upgrading forces by exchanging resources for various boosts to the abilities of existing units or access to new ones. When scenarios are strung together in a campaign, such upgrades must usually be purchased anew for each scenario, even when it is stated that the player controls the same force in each scenario and they are closely linked chronologically. While it might best be explained as an abstraction of requisitioning components for something, retooling for its production and outfitting one's forces with it, such upgrades are often presented as "doing research", so the player is apparently being forced to "reinvent" the upgrades many times over. |