Display title | Recovery Attack |
Default sort key | Recovery Attack |
Page length (in bytes) | 4,468 |
Namespace ID | 0 |
Page ID | 27173 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
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Counted as a content page | Yes |
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Page creator | prefix>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Gethbot (talk | contribs) |
Date of latest edit | 04:09, 26 February 2015 |
Total number of edits | 12 |
Recent number of edits (within past 180 days) | 0 |
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | In a realistically portrayed fight, a fighter who gets knocked to the ground tends to have a hard time getting back on their feet unless their opponent allows it. Not so in Video Games, which have to make this ability to return to action possible, or else the (NPC) opponent could make the game Nintendo Hard or even impossible to complete. If taking a single hit, when you can still take more, is functionally a game over, this causes every attempt to be a No Damage Run, and completely counters the point of even having defense at all, slower characters who rarely hit first, or many other game mechanics. |