Information for "Recovery Attack"

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Display titleRecovery Attack
Default sort keyRecovery Attack
Page length (in bytes)4,468
Namespace ID0
Page ID27173
Page content languageen - English
Page content modelwikitext
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Number of redirects to this page0
Counted as a content pageYes
Number of subpages of this page1 (0 redirects; 1 non-redirect)

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Page creatorprefix>Import Bot
Date of page creation21:27, 1 November 2013
Latest editorGethbot (talk | contribs)
Date of latest edit04:09, 26 February 2015
Total number of edits12
Recent number of edits (within past 180 days)0
Recent number of distinct authors0

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In a realistically portrayed fight, a fighter who gets knocked to the ground tends to have a hard time getting back on their feet unless their opponent allows it. Not so in Video Games, which have to make this ability to return to action possible, or else the (NPC) opponent could make the game Nintendo Hard or even impossible to complete. If taking a single hit, when you can still take more, is functionally a game over, this causes every attempt to be a No Damage Run, and completely counters the point of even having defense at all, slower characters who rarely hit first, or many other game mechanics.
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