Display title | Realm Exclusive Effect |
Default sort key | Realm Exclusive Effect |
Page length (in bytes) | 16,573 |
Namespace ID | 0 |
Page ID | 462393 |
Page content language | en - English |
Page content model | wikitext |
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Number of subpages of this page | 2 (0 redirects; 2 non-redirects) |
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Page creator | Kuma (talk | contribs) |
Date of page creation | 17:59, 1 November 2019 |
Latest editor | Looney Toons (talk | contribs) |
Date of latest edit | 22:48, 1 February 2024 |
Total number of edits | 137 |
Recent number of edits (within past 180 days) | 3 |
Recent number of distinct authors | 1 |
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | The Realm Exclusive Effect is a phenomenon where a character's powers, magic, appearance, and other attributes change when going from one world or another. A common example is an average person finds themself in another world where they may have superpowers or an item that can grant them one. After being sent back to the real world, the person would have no powers. However, the nature of the other world would have an empowering effect on people or certain items. Characters can use Phantom Zones in a world where their powers don't work, but this is temporary. This trope involves different worlds that characters can access through teleportation or portals. In the case of being Trapped in Another World, characters may become normal when they find a way back home; well, if they even want to go home. Other attributes can change involving this effect, such as appearance, tangibility, mentality, etc. |