Display title | Real Time with Pause/Headscratchers |
Default sort key | Real Time with Pause/Headscratchers |
Page length (in bytes) | 19,906 |
Namespace ID | 0 |
Page ID | 40441 |
Page content language | en - English |
Page content model | wikitext |
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Page creator | prefix>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Dai-Guard (talk | contribs) |
Date of latest edit | 06:11, 8 April 2014 |
Total number of edits | 8 |
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | Deuxhero:How on earth is this popular enough to be so widely used? It carries none of the tactical benefits of turn based (no management allowed) none of the benefits of real time (no player skill allowed, even if making player skill matter is a bad idea for an RPG, but that is another entry) has none of it's own, and all fights in games with it basically devolve into spamming an ability or attack. |