Display title | Reactor Boss |
Default sort key | Reactor Boss |
Page length (in bytes) | 9,773 |
Namespace ID | 0 |
Page ID | 162616 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Counted as a content page | Yes |
Number of subpages of this page | 0 (0 redirects; 0 non-redirects) |
Edit | Allow all users (infinite) |
Move | Allow all users (infinite) |
Delete | Allow all users (infinite) |
Page creator | m>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Gethbot (talk | contribs) |
Date of latest edit | 03:50, 26 February 2015 |
Total number of edits | 5 |
Recent number of edits (within past 180 days) | 0 |
Recent number of distinct authors | 0 |
Transcluded templates (5) | Templates used on this page:
|
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | It seems that the final battle in many First Person Shooters these days consists of you trying to blow up the enemy base's main reactor. This is usually done as an attempt to have a climactic action sequence while avoiding having an obvious Final Boss battle, either because it wouldn't fit with the tone of the game, or because the design team's philosophy is that "boss battles are stupid". |