Ramscoop

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    One of the most promising methods of propulsion for spacecraft, particularly spacecraft that need to cover vast interplanetary or interstellar distances, is nuclear fusion. The fusion of hydrogen into helium produces more than two million times as much energy as chemically combusting the same quantity of hydrogen with oxygen.

    But even with such monumental fuel efficiency, a fusion-powered rocket ship still has to carry all of its hydrogen fuel along with it. It can only go so fast before it runs out of gas. If you add bigger fuel tanks, you quickly run into a problem: You're now having to burn more fuel just to push your extra unburned fuel along. This is called the mass ratio problem, and it adds up quickly. Even if you pack your space ship to the gills with hydrogen, so that 95% of its total mass is fusion fuel, and your fusion engines are 100% efficient, you'll still run your tanks dry by the time you reach a paltry 35% of the speed of light. And then you won't have any fuel left to slow down at the end of your trip.

    But ... the space between the planets and stars is filled with hydrogen! Not much hydrogen, to be sure -- current estimates for the local interstellar medium come in at about 1 atom of hydrogen for every 10 cubic centimeters of space -- but if you could build a friggin' ginormous[1] scoop on the front of your space ship, it might be possible to scoop in this tenuous interstellar hydrogen and use it to run your fusion engines indefinitely. You'd have an interstellar ramjet that would never run out of fuel.

    This is also known as a Bussard Collector or Bussard Ramjet, after the guy who first proposed it in 1960.

    In Real Life, no nuclear fusion technology (aside from hydrogen bombs) has yet "broken even" -- they all consume more energy to induce nuclear fusion than they get out of it. And, worse, the most promising fusion technologies don't use the regular garden-variety hydrogen lying around the universe, they use a much rarer isotope called 2H or deuterium. As explained over on The Other Wiki and Atomic Rockets, since Bussard first proposed the idea there's been some serious questions about whether it would actually work. Still, a lot of fiction features them as that news hasn't reached everyone yet.

    For some for whom the news has reached them yet, three compromises to Bussard's design have cropped up:

    1. The Ram-Augmented Interstellar Rocket, or RAIR. This starship uses the Bussard scoop to collect the interstellar medium not as fuel, but as simple reaction mass, i.e. as material to throw out the back of the spacecraft. The spacecraft still has to carry its own fuel supply, but the burning of that fuel can now accelerate a much larger amount of material than what the space ship carries on board. This increases the efficiency of its engines somewhat. The benefit will be very slight before you get up to a sizable fraction of the speed of light, though, and it may not be worth the added cost of a giant and temperamental scoop on the front of your starship.
    2. The "fuel scoop". The best source of deuterium is a gas giant or a star, so some spacecraft in Science Fiction have the ability to scoop fuel from one of these two objects, even if they lack the ability to scoop up the (much thinner) interstellar medium. Sure, it's risky to dive through a Jupiter or a Sun in this manner, but it's cheaper than paying at the pump. Also, extends the ship's range beyond half a full fuel tank from the last available pump — and possibly indefinitely.
    3. The "ram brake," or magnetic sail. Conventional rockets not only need to spend fuel to speed up, they need to spend fuel to slow down. Even if it's impossible to scoop up the interstellar medium without inducing drag, you can still use that drag to your advantage when it comes time to slow down at the end of your journey. And if you don't have to carry along fuel for decelerating, you can make your space ship much, much smaller and lighter, even if your fuel supply still limits your maximum coasting speed.
    Examples of Ramscoop include:

    Literature

    • Appears a lot in Larry Niven novels.
      • In Protector, the Pak use ramscoops to cross the 30,000 light-years from their homeworld to Earth. Eventually, after Brennan becomes a Protector, he ends up in a dogfight with another ramscoop, piloted by Pak who's out to kill him.
      • In Ringworld, the eponymous ringworld has several ramscoops docked with it, left over from an earlier age when it received cargo from other star systems.
    • Poul Anderson's Tau Zero.
    • Vernor Vinge's A Fire Upon the Deep mentions ramscoops, particularly for use in the Lower Beyond. A Deepness in the Sky, set in the Slow Zone, features ramscoops exclusively. They use force fields to make big enough ramscoops.
    • In a novel of The History of the Galaxy series, the Alpha, the first extrasolar colony ship, is supposed to be accelerated by three extremely-powerful fusion engines (Captain's Log mentions that their combined power rivals a star). When the ship ends up in the Orion Nebula by accidentally tearing a hole between dimensions with the engines, they expend most of their on-board hydrogen tearing another hole back to our universe. The system in the nebula has no habitable planets, so the crew and the colonists are forced to live on one of the barren worlds for several generations, while the ship makes a long orbit through the dense part of the nebula, collecting hydrogen with its scoop. When the ship is found centuries later, it has only managed to replenish about a third of its stores. Not that it matters, as everybody uses Faster-Than-Light Travel by that point.
    • Hydrogen fusion ramscoops are mentioned, but never shown, in John Varley's Gaea Trilogy.
    • Ramscoops also get a brief mention in Gregory Benford's The Stars in Shroud, although FTL jump-drive technology is the main means of interstellar travel in that universe.
    • In The Pentagon War, interstellar "scramjets" were used before the advent of linked hyper holes. An experimental RAIR design that uses Antimatter appears in chapter 8.
    • Alastair Reynolds' novel, The Prefect, shows a mothballed Ramscoop powered interstellar ship, designed to allow interstellar travel without the Conjoiner's conjoiner drive. The ramscoop's massive magnetic fields are used to horrific effect as a weapon.


    Live Action TV

    • Destiny in Stargate Universe can refuel itself by taking a brief dip into a star. Naturally, it gave the crew quite a scare when the ship ran out of energy and promptly aerobraked in a gas giant's atmosphere to head for the nearest star, resulting in them discovering just how it could remain operational for millions of years.
    • Exist in Star Trek. The red glowy things on the fronts of the Enterprise's warp nacelles are called "Bussard collectors", and were mentioned once a season.
    • Andromeda has one case of a ship collecting fuel from a recently supernovaed star.
    • Red Dwarf has a full scoop on the front of the ship.
    • Carl Sagan mentions the Bussard ramship design in Cosmos. His take on it was somewhat optimistic.
    • The original Series Bible for The Starlost describes the Bussard ramjet drive which powers the Earthship ARK, but no mention of it never actually made it into what got broadcast.

    Tabletop Games

    • Alternity uses fuel scoops for some of the drives.
    • Rogue Trader has Plasma Scoop. Aside of endurance, fuel gathering gives a modest Achievement Points bonus to Objectives sometimes, i.e. saves some time and money on refueling if you can do it with your own resources. Of course, the maneuvers involved are dangerous, so spending Fate Points helps. And a specialized ship with built-in Plasma Refinery, which allows more advantages.
    • Stars Without Number has Fuel Scoops, allowing to refuel from a gas giant or star again and again, when traveling the systems without refueling stations. If there's just one "uncivilized" system, in the way, it may be more ractical to use Fuel Bunkers as less expensive — not just as one-time investment, as SWN has regular maintenance expenses proportional to the cost of everything installed on the ship; scoops will eventually pay for themselves if you consume more than 5 refuels per year (for a frigate). Fuel Bunkers also take less space and no power, and most importantly allow to leave immediately if there's a threat in the destination system. There's also Eternal Reactor that removes his problem altogether, but it's pretech, so rarely available at all and quite expensive when it is.

    Video Games

    • Ramscoops and Ramjets are some of the equipment available in the 4X game, Star Ruler. As the ship moves, they slowly restore fuel, allowing you to have effectively infinite fuel, so long as you use a small rocket. Ramjets are basically a rocket and ramscoop combined, eliminating the need for fuel tanks.
    • Elite and its sequel has fuel scoops as a purchasable option for your ship. Of course, you could still get attacked by pirates while heading for the star.
    • In Alien Legacy, all the colony ships sent from Earth use fusion-powered drives. The intro even shows a giant net unfurling from the Callypso in order to collect enough hydrogen to slow down in order to enter Gaea's orbit.
    • In Sword of the Stars, the Hivers, having no FTL capability except a Portal Network, can research Ramscoop technology that allows their ships to travel without expending fuel. However, unlike a "standard" Bussard collector, Hiver ramscoops are powerful magnets that do the same job.
    • Stars! have Ram Scoop engines distinct from the others in several ways beside fuel collection as such. They are rated for lower nominal speed (which affects fuel consumption and combat mobility) than normal engines of comparable Tech Level, and when moving another 1-2 notches slower than this, produce surplus fuel. There are trade-offs: consumption raises with warp speed much steeper than for normal engines, so usually it's impossible to exceed the nominal for more than one year; Space Mines inflict more damage on ships with scoops and on fleets including them. This makes scoops most useful for ships that can't carry enough fuel to reach objectives in reasonable time (unless the map is small) - scouts need to go far and remote mining ships and bombers are massive - as they give moderate minimum speed for unlimited range. Which is one more way to break Easy Logistics on big maps, creating niches for solutions like chains of fuel depots (which scoops also help to resupply).
      • This applies even more to Radiating Hydro-Ram Scoop, the lowest commonly available on Tech Tree, that gradually kills transported colonists in the same fleet unless the race got very high radiation optimum (not even maximum) value. This means not only freighters with rad-scoop are limited to hauling minerals, but e.g. armed escorts with scoops would have to dance around a transport or colonizer as a separate fleet without merging.
      • It's also a part of race customization: "No Ram Scoop Engines" lesser trait makes most scoops unavailable, which means greater dependence on big starbases (which developing colonies cannot build before dozens of turns) and later on fuel-generating ships (fragile and expensive), but also gives an engine with great maximum speed (if dubious efficiency) at a medium tech level; "Improved Fuel Efficiency" gives a weak scoop early on, and two of the best engines much later (but one of them is a scoop that will be blocked by NRSE), and can compensate for lack of ram scoops.

    Web Comics

    Ground Control: Accelerateth for 20 zarps, & then unfurleth thy ramscoop!

    1. as in, hundreds or thousands of kilometers across