Display title | ROM CHECK FAIL |
Default sort key | ROM CHECK FAIL |
Page length (in bytes) | 2,832 |
Namespace ID | 0 |
Page ID | 172571 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Counted as a content page | Yes |
Number of subpages of this page | 0 (0 redirects; 0 non-redirects) |
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Page creator | m>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | HLIAA14YOG (talk | contribs) |
Date of latest edit | 02:23, 4 November 2023 |
Total number of edits | 9 |
Recent number of edits (within past 180 days) | 0 |
Recent number of distinct authors | 0 |
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | ROM CHECK FAIL is a fangame that takes a handful of games from the arcade era and mixes them together. The experience is somewhat similar to Wario Ware, in that you must adjust to rapidly changing playing styles. Every few seconds, your character and the enemies on the screen will change. At one second you may be Mario doing battle with a pack of Space Invaders, and the next you're the car from Spy Hunter blasting ghosts from Gauntlet (1985 video game). Unlike Wario Ware, there is a single goal that remains the same in each stage - clear all the enemies on the screen. The game continues for 20 screens, and upon completion, starts it all over again, raising the speed each time. |