Display title | Projectile Platforms |
Default sort key | Projectile Platforms |
Page length (in bytes) | 5,320 |
Namespace ID | 0 |
Page ID | 131046 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Counted as a content page | Yes |
Number of subpages of this page | 1 (0 redirects; 1 non-redirect) |
Page image | |
Edit | Allow all users (infinite) |
Move | Allow all users (infinite) |
Delete | Allow all users (infinite) |
Page creator | m>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Gethbot (talk | contribs) |
Date of latest edit | 02:29, 26 February 2015 |
Total number of edits | 7 |
Recent number of edits (within past 180 days) | 0 |
Recent number of distinct authors | 0 |
Transcluded templates (4) | Templates used on this page:
|
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | Games in general often have unrealistic physics when it comes to projectiles, but the more simplistic platformers sometimes take this to the extreme. Specifically, they'll let you jump on and ride atop one in mid-flight, without altering its perfectly-straight trajectory. Usually, if you screw up the jump TO the platform-projectile, the 'pointy' end will injure you. That is, of course, a problem for a One-Hit-Point Wonder. |