Nightmare House/YMMV

Everything About Fiction You Never Wanted to Know.


  • Crowning Music of Awesome: The Core Battle music. Remix can be found here.
  • Crowning Moment of Funny:
    • "Yeah okay, just go ahead and break my shit, and you wonder why you don't have any friends."
    • The SWAT officer's continued rant about the lack of light "Seriously. Did a light kill his family or something?"
  • Crowning Moment of Heartwarming: "Thank you".
  • Complete Monster: Doctor Romero really doesn't care about whom he harms with his experiments, and does so while cheerfully making Portal references. Seeing him get smashed around the room by the ghost of his wife is utterly satisfying.
  • High Octane Nightmare Fuel: Well, it is called Nightmare House. Highlights include:
    • Seeing a SWAT unit gesturing at you from behind a window to pull a lever. You do so, and the lights go out. The door next to the SWAT unit unlocks, and you go to join him. But as soon as you arrive on the other side of the window, instead of a SWAT unit, there's just a mannequin.
    • The broken announcement system. "We would like to notify you. SOMETHING IS BEHIND YOU".
    • At one point, the SWAT team asks you to climb up into a vent and unlock a door for them from the other side. While crawling through the vent you pass by two other (unbreakable) grates that overlook the room. The SWAT team appear to have been killed and dissolved into bloody skeletons lying on the floor, and if you try to go back to check on them, the way you came in is now a dead end. When you reach the other side of the door and unlock it, the SWAT team comes through, perfectly unharmed, wondering what the hell took you so long.
      • Continuing with the teleporting walls, there's one instance in the game where you become trapped in an air vent, as it constantly turns into dead ends and forces you to continuously turn around. Eventually, you find a wall with a set of bloody handprints covering it. The next time you try to go through, the vent suddenly breaks open under you. There's also an extended session of what appears at first to be a maze of rust-colored walls with nothing but your flashlight to light the way, only to discover that it keeps changing as you turn, until you're finally boxed in. And then you see Emily above you....