Display title | NPC Scheduling |
Default sort key | NPC Scheduling |
Page length (in bytes) | 7,341 |
Namespace ID | 0 |
Page ID | 13864 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
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Counted as a content page | Yes |
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Page creator | prefix>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Robkelk (talk | contribs) |
Date of latest edit | 17:50, 5 April 2024 |
Total number of edits | 10 |
Recent number of edits (within past 180 days) | 1 |
Recent number of distinct authors | 1 |
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | It was tough being an NPC in the old days. They could only stand in one place (or endlessly walk the same path) repeating the same bit of dialogue over and over again. Obviously, this isn't very realistic, so game developers have began to give NPCs scripted events in which they would be at different locations depending on what time of day it is according to the In-Universe Game Clock. |