Display title | Mooks but No Bosses |
Default sort key | Mooks but No Bosses |
Page length (in bytes) | 8,614 |
Namespace ID | 0 |
Page ID | 80958 |
Page content language | en - English |
Page content model | wikitext |
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Page creator | prefix>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Dai-Guard (talk | contribs) |
Date of latest edit | 23:34, 10 April 2017 |
Total number of edits | 8 |
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | Nowadays, the vast majority of video games, even when not pure action games, include fighting enemies on the way. There may be a lot of weak ones or a few tough ones, they may be humans or monsters, you may kill them half-heartedly or with great enjoyment but they will be on your path to prevent you from Saving the World, rescuing the Damsel in Distress, finding your lost memories or eating your pizza. And at some points, you will have to fight big enemies, much more fearsome and dangerous than the others (or not…) with an appropriate tension buildup. |