Display title | MegaMari |
Default sort key | MegaMari |
Page length (in bytes) | 9,023 |
Namespace ID | 0 |
Page ID | 94568 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 1 |
Counted as a content page | Yes |
Number of subpages of this page | 1 (0 redirects; 1 non-redirect) |
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Page creator | prefix>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Robkelk (talk | contribs) |
Date of latest edit | 01:39, 1 July 2020 |
Total number of edits | 7 |
Recent number of edits (within past 180 days) | 0 |
Recent number of distinct authors | 0 |
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | MegaMari is a sidescrolling Platformer/Bullet Hell created in the vein of Mega Man and Touhou. Uses many elements from both series, including having eight "robot masters" as most Mega Man games do, and then the final castle stages where Wily Patchouli awaits, as well as the gameplay being quite similar to Mega Man games. The enemies focus largely on bullet patterns, with single enemies shooting anywhere from a single bullet to 12+ bullets at a time. The results when many enemies are on the screen can be quite overwhelming. |