Display title | Kinetic Weapons Are Just Better |
Default sort key | Kinetic Weapons Are Just Better |
Page length (in bytes) | 86,997 |
Namespace ID | 0 |
Page ID | 67647 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
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Number of subpages of this page | 4 (0 redirects; 4 non-redirects) |
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Page creator | prefix>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Robkelk (talk | contribs) |
Date of latest edit | 18:13, 6 September 2022 |
Total number of edits | 19 |
Recent number of edits (within past 180 days) | 0 |
Recent number of distinct authors | 0 |
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | The story is set in some high-tech and/or futuristic society. There are massive computer networks, sentient robots, and ships that can zip across space with the same amount of effort it takes you to go to the store down the street. Despite all this technology, however, combat isn't all that different. Battle armor may have some gizmos on it, the guns may have higher muzzle velocities and an ammo count greater than the population of several rural communities, war vehicles may be able to do some fancy new tricks, but combat is the same at heart, bullets and shells still rule the battlefield. If there are energy weapons in the universe, they either are horribly disadvantaged with fewer shots before a replacement is needed, experimental, hard to get, or wracked with issues like overheating, and that's supposing anyone other than the attacking alien race/evil faction even has access to them. And that's if you can get them to actually be capable of hurting things. |