Display title | Justified Save Point |
Default sort key | Justified Save Point |
Page length (in bytes) | 9,127 |
Namespace ID | 0 |
Page ID | 112238 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
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Counted as a content page | Yes |
Number of subpages of this page | 1 (0 redirects; 1 non-redirect) |
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Page creator | m>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Robkelk (talk | contribs) |
Date of latest edit | 18:13, 5 November 2023 |
Total number of edits | 12 |
Recent number of edits (within past 180 days) | 0 |
Recent number of distinct authors | 0 |
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | Sometimes, because gamers these days expect higher amounts of realism, video game designers try to justify standard game mechanics. This is easier with some functions than others; game mechanics may be explained by story easily, but save points, not so much. Many times, this is an Acceptable Break From Reality, because hey, you have to be able to save, yes? |