Just Cause (video game)/Headscratchers

Everything About Fiction You Never Wanted to Know.


  • With a military junta and three armies of gangsters packed into an island, it seems like you would have the ideal ingredients for a Melee a Trois. But there isn't. How come the Roaches, Reapers and Ular Boys A) Never fight each other B) Drive through each other's territory?
  • Why are there so many Settlements in the south-east corner of the island? A huge amount of the pickups and military bases are in that one corner and there are very few missions that take you close except the penultimate one. It's just a huge area that you probably wont even look at until you have gone through most of the other 3 quarters of the map. It just seems like a waste.
  • The character Karl Blaine in 2, or rather the game's treatment of him. You arrive on Panau and he's set up as your unreliable (i.e. escort mission fodder) contact. After saving him from a casino bust and escorting him to safety (your first and only non-gang-controlled safehouse,) you threaten to murder him if the intelligence he provides you turns out to be less than reliable. And then you threaten to murder him for your troubles rescuing him. Then you threaten to murder him for wanting to upload the intelligence to your PDA. Then you threaten to murder him if he tries to screw you over. Then, much later, he's captured and tortured for information. Despite being as soft as a civvie after all of the years spent doing nothing on Panau, you regard him as a traitor and vow to murder him. Then, after he sneaks out of his dungeon alone and suicide bombs the evil dictator BY HIMSELF, you taunt his corpse. What the hell, game? What. The. Hell. The only thing that makes it even remotely tolerable is the fact that Blaine's accent/voice acting is one of the most annoying things in the game.
  • Of all of the side missions in the game, only about 20% aren't rehashes of the same quests in every other sandbox game. What makes this so bad? That 20% is amazing. If the same amount of fun (or simple effort) had gone into the other faction missions as "Stranded" go to the mysterious island reminiscent of Lost, discover a superweapon capable of destroying any engine-based aircraft being guarded by still-living veterans of WWII era Japan who don't know the war is over, "Fry Me to the Moon" Get in a plane and single-handedly cripple the Panauan space program by blowing up their rockets, one mid-flight, or "Pirate Broadcast" Bolo gives you a device to plant on a satellite dish that will hijack the entire country's primary newsfeed. The dish is eighty stories above ground and needs to be reprogrammed at four waystations swarming with guards near huge drops, the game would have been a 10/10 across the board.
  • Might be just Did Not Do the Research on developers part but how does nuke on oil fields make unusable? Explosion happens in water, safely above oil pockets and, like I said, it happens above water. Best I can think out of this is ecological disaster, but is there actualy any reason why not anyone could jsut rebuild mining rigs? It's not like radiation is going to stay like on ground...
    • Well the radiation realistically wouldn't have destroyed any of the oil but nuclear explosions are certainly capable of creating ecological disasters. Japan had to wait decades before Hiroshima and Nagasaki were fully radiation free and are now thriving economies. The Marshall Islands where the United States conducted hydrogen bomb testings still have radiation to this day and they had to pay off the islanders who lived there just to avoid a PR disaster, people who came from there are even today still receiving checks for what happened to their island. Redirecting those nuclear missiles to explode in the general area surrounding Panau would have prevented anyone from being able to harness that oil for a long time to come. However this would logically irradiate the inhabitants of Panau who Rico was trying to help throughout the entire story so it comes off as a huge What the Hell, Hero? moment.