Jurassic Park: Trespasser/Trivia

Everything About Fiction You Never Wanted to Know.


  • Troubled Production: As noted in a Gamasutra feature published in 1999, the development team went up against incredibly serious challenges trying to get the game to even run properly. Aside from going into production with only a vague pie-in-the-sky idea of what they wanted, the developers faced serious problems with the AI coding (which necessitated dropping in quick fixes a short time before the release date), physics system (all the melee weapons hurt the player when they were holstered, so all mass was removed from most of them), music clearance problems (the team couldn't license any of John Williams' iconic score!) and total ignorance and mismanagement within the development company. The final product was nowhere near finished.