Information for "Inverse Law of Sharpness and Accuracy"

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Display titleInverse Law of Sharpness and Accuracy
Default sort keyInverse Law of Sharpness and Accuracy
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Page ID86180
Page content languageen - English
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Page creatorprefix>Import Bot
Date of page creation21:27, 1 November 2013
Latest editorLooney Toons (talk | contribs)
Date of latest edit19:06, 7 January 2019
Total number of edits15
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It's far more common to see a character hit by a blunt weapon than with an edged or pointy one. This is most likely because swords, spears, axes, and chainsaws cause bleeding and leave visible scars. The only externally visible damage done by maces, warhammers, and quarterstaves is bruising and lumps. Crowbars can work either way. In either case, even if blunt weapons do as much damage as the sharp ones would, they will do it more cleanly.
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