Display title | Idiosyncratic Difficulty Levels |
Default sort key | Idiosyncratic Difficulty Levels |
Page length (in bytes) | 44,350 |
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Page ID | 58247 |
Page content language | en - English |
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Page creator | prefix>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Looney Toons (talk | contribs) |
Date of latest edit | 12:51, 11 April 2018 |
Total number of edits | 18 |
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | Most video games have adjustable Difficulty Levels so as to provide more of a challenge to good players while allowing poor players the satisfaction of finishing and finding out how the story ends. Traditionally, they would just be called Easy, Medium, and Hard (and possibly Expert). However, a recurring clever idea is to name them in a way reflecting of your game's style or plot. Another widespread trend is to Title Drop one of the difficulty settings, typically the hardest one. |