Display title | Hyperactive Sprite |
Default sort key | Hyperactive Sprite |
Page length (in bytes) | 6,858 |
Namespace ID | 0 |
Page ID | 99405 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Counted as a content page | Yes |
Number of subpages of this page | 0 (0 redirects; 0 non-redirects) |
Edit | Allow all users (infinite) |
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Page creator | m>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Robkelk (talk | contribs) |
Date of latest edit | 18:16, 5 November 2023 |
Total number of edits | 9 |
Recent number of edits (within past 180 days) | 0 |
Recent number of distinct authors | 0 |
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | A Hyperactive Sprite just can't keep still, even when it's not moving. At least, it would probably look like the character is "walking in place". This is unlike an Idle Animation, which is the character intermittently performing animations when left idle for long periods, as a hyperactive sprite has no idle mode and never comes out of its movement animation. |