Information for "Front Mission"

Basic information

Display titleFront Mission
Default sort keyFront Mission
Page length (in bytes)60,963
Namespace ID0
Page ID59308
Page content languageen - English
Page content modelwikitext
Indexing by robotsAllowed
Number of redirects to this page0
Counted as a content pageYes
Number of subpages of this page7 (0 redirects; 7 non-redirects)

Page protection

EditAllow all users (infinite)
MoveAllow all users (infinite)
DeleteAllow all users (infinite)
View the protection log for this page.

Edit history

Page creatorprefix>Import Bot
Date of page creation21:27, 1 November 2013
Latest editorEcclytennysmithylove (talk | contribs)
Date of latest edit13:03, 22 May 2019
Total number of edits24
Recent number of edits (within past 180 days)0
Recent number of distinct authors0

Page properties

Transcluded templates (6)

Templates used on this page:

SEO properties

Description

Content

Article description: (description)
This attribute controls the content of the description and og:description elements.
Square Enix's flagship Humongous Mecha franchise, Front Mission throws players into various gritty Real Robot stories as conglomerate nations from Twenty Minutes Into the Future fight for supremacy with Wanzers (short for "Wanderpanzers" - loosely translated from German, "walking tanks"). So what makes it different from other mecha games? For starters, the action comes as Turn-Based Strategy (almost unheard of in mecha fandom upon the game's first release in 1995, save for Super Robot Wars) and applies real-world tactics as much as possible within the genre. Easy Logistics and Critical Existence Failure are subverted more heavily than in any other mecha game - for every ten turns you spend pumping bullets into the enemy, you'll spend two running back to your supply truck (or Cool Ship, if you're lucky) to restock ammo and/or repair broken limbs. Failure to equip your Wanzers to pander to your pilots' strengths or at least keep a well-leveled Five-Man Band handy will result in incurring higher repair costs after each battle - or even worse, Unwinnable scenarios due to the (mostly) limited opportunity for grinding.
Information from Extension:WikiSEO