Fire and Ice (video game)

Everything About Fiction You Never Wanted to Know.

Fire and Ice: The Daring Adventures of Cool Coyote is a Platform Game released in 1992 for the Amiga and later ported to other systems, developed by Graftgold (programmed by Andrew Braybrook of Paradroid fame).

Tropes used in Fire and Ice (video game) include:
  • Bamboo Technology: The boss at the end of the level "The Mechanical Wonder" (the last jungle level).
  • Big Foot: Probably what the first boss is supposed to be.
  • Bonnie Scotland: The second group of levels, with background music to match (in the "jukebox" in the PC version, this music is titled "Haggis for Tea"). Might qualify as a Green Hill Zone.
  • Brown Note: One special weapon lets Cool Coyote bark, causing all enemies in front of him to freeze.
  • Collision Damage: Both you and the enemies can deal collision damage. If you touch a frozen enemy, it kills them and you are unharmed; if you touch an unfrozen enemy, you lose a life and the enemy becomes frozen.
  • Copy Protection: In the PC version (at least), between levels, it prompts you for copy protection codes that you must find from cross-referencing the game manual with a codesheet. If you get it wrong, there will be no key pieces in the next level, which prevents you from progressing any further.
  • Directionally Solid Platforms: There are some of these, including the invisible ones.
  • Everythings Precious With Puppies: Guide them to the Level Goal for extra lives.
  • Funny Animal
  • Invisible Block: There are invisible ice blocks which when shot will become visible and emit special weapon powerups. They're Directionally Solid Platforms, so that you can't hit your head on them while jumping. Sometimes it's necessary to stand on them in order to reach some places. There are also some platforms which will only appear when certain conditions are met.
  • Jungle Japes: The fourth group of levels.
  • Kill It with Ice: Your standard attack is to shoot ice spheres that freeze the enemies, then touch them.
  • Level Goal: It's a locked door that requires all the parts of a key to open, which you must get from enemies.
  • Made of Explodium: The skier enemies can explode upon hitting the ground or the sides of the level.
  • Nintendo Hard: The Amiga version features no ability to continue or save at all, and has somewhat unresponsive controls (specifically, a slow rate of left/right acceleration). The PC port has more responsive controls, and the shareware PC version by Streetwise Interactive has a save-game system (although there is another PC version which does not).
  • Non Lethal Bottomless Pits: Some pits lead to secret areas, or are secret exits leading to the next level.
  • One-Hit-Point Wonder: Although you respawn at the last place where you were touching the ground, so effectively "lives" in this game are much like hit points.
  • Slippy-Slidey Ice World: The first group of levels. (The levels progress from cold to hot, explained by Cool Coyote having an elemental affinity to ice.)
  • Smart Bomb: The snowflakes.
  • Spiritual Successor: It's worth noting that 2-3 years prior to this game, the developer had released their most commercially successful game(s): ports of Rainbow Islands to European-market home computers (Amiga, Atari ST, Commodore 64, Amstrad CPC, and ZX Spectrum).
  • Spread Shot: One of the special weapons.
  • Stalked by the Bell: When the level timer (represented by a slowly-melting snowflake) runs out, fireballs will constantly appear and fly at you.
  • Theme Tune Cameo: The title screen features Cool Coyote playing the theme song on a piano and singing (well, barking) along.
  • Under the Sea: The third group of levels.