Information for "Event-Driven Clock"

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Display titleEvent-Driven Clock
Default sort keyEvent-Driven Clock
Page length (in bytes)8,140
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Page ID3279
Page content languageen - English
Page content modelwikitext
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Page creatorprefix>Import Bot
Date of page creation21:27, 1 November 2013
Latest editorRobkelk (talk | contribs)
Date of latest edit12:51, 8 October 2020
Total number of edits11
Recent number of edits (within past 180 days)0
Recent number of distinct authors0

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In most Video Games time seems to be based around the main character's progress, rather than any sort of actual time. This leads to the Fridge Logic of you apparently going through an entire night in the course of a few hours. This also goes the other way in that if you stay still for several hours nothing will change at all. Very much among Acceptable Breaks From Reality, as the time of day has an large effect on the mood and atmosphere of specific scenes, along with the massive technical difficulties to which the alternative leads.
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