Display title | Edge Gravity |
Default sort key | Edge Gravity |
Page length (in bytes) | 23,199 |
Namespace ID | 0 |
Page ID | 80549 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
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Page creator | prefix>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Robkelk (talk | contribs) |
Date of latest edit | 19:43, 11 July 2023 |
Total number of edits | 13 |
Recent number of edits (within past 180 days) | 0 |
Recent number of distinct authors | 0 |
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | Early video game designers figured that if a player walked toward the edge of, say, a cliff, it was only reasonable that if they kept going when they got there, they'd fall off (typically to an untimely death). This sounds reasonable enough and makes sense. |