Display title | Dragon's Lair |
Default sort key | Dragon's Lair |
Page length (in bytes) | 18,562 |
Namespace ID | 0 |
Page ID | 131576 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Counted as a content page | Yes |
Number of subpages of this page | 4 (0 redirects; 4 non-redirects) |
Page image | |
Edit | Allow all users (infinite) |
Move | Allow all users (infinite) |
Delete | Allow all users (infinite) |
Page creator | m>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Derivative (talk | contribs) |
Date of latest edit | 13:58, 13 September 2021 |
Total number of edits | 27 |
Recent number of edits (within past 180 days) | 0 |
Recent number of distinct authors | 0 |
Transcluded templates (6) | Templates used on this page:
|
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | Still known as a classic to this day, Dragon's Lair was the first arcade game that utilized LaserDisc technology to provide an entirely new gaming experience... back in 1983, at least. Rick Dyer and Don Bluth basically created an entire animated world that was placed on a LaserDisc, and animated progress screens, death scenes and the like played according to what direction you, as the player, moved via the joystick and "Sword" button. |