Information for "Doki Doki Panic"

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Display titleDoki Doki Panic
Default sort keyDoki Doki Panic
Page length (in bytes)5,573
Namespace ID0
Page ID140045
Page content languageen - English
Page content modelwikitext
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Number of redirects to this page0
Counted as a content pageYes
Number of subpages of this page2 (0 redirects; 2 non-redirects)
Page imageDoki doki panic cover art 8481.jpg

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Page creatorm>Import Bot
Date of page creation21:27, 1 November 2013
Latest editorSelfCloak (talk | contribs)
Date of latest edit03:23, 6 February 2018
Total number of edits8
Recent number of edits (within past 180 days)0
Recent number of distinct authors0

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Made by Shigeru Miyamoto in 1987 for the Famicom Disk System, Yume Kojo: Doki Doki Panic (or "Dream Factory: Heart-Pounding Panic") is the game that would later become Super Mario Bros. 2. Even though Shigeru Miyamoto was involved heavily in the game's development, he never really intended for this to be a Mario game. The reason why it became one is because Japan's SMB2, now known as Super Mario Bros.: The Lost Levels, was either deemed too hard for non-Japanese gamers, or too much of a clone. Unfortunately, Nintendo of America couldn't just sit on their asses all day and wait for Japan to develop another SMB2, since, in 1988, Nintendo already released Super Mario Bros 3 in Japan.
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