Display title | Direct Continuous Levels |
Default sort key | Direct Continuous Levels |
Page length (in bytes) | 14,215 |
Namespace ID | 0 |
Page ID | 86246 |
Page content language | en - English |
Page content model | wikitext |
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Page creator | prefix>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Robkelk (talk | contribs) |
Date of latest edit | 19:30, 28 July 2023 |
Total number of edits | 9 |
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | Most video games are divided into clearly separated levels, where you play level 1 and then see the end-of-level screen, then start level 2 in an entirely different location, and so on. This isn't the case in Wide Open Sandbox type games, which aren't divided into levels, and are open and nonlinear. But in linear level-based games, each level is like its own totally separate location. |