Display title | Destroyable Items |
Default sort key | Destroyable Items |
Page length (in bytes) | 13,982 |
Namespace ID | 0 |
Page ID | 93947 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Counted as a content page | Yes |
Number of subpages of this page | 0 (0 redirects; 0 non-redirects) |
Edit | Allow all users (infinite) |
Move | Allow all users (infinite) |
Delete | Allow all users (infinite) |
Page creator | prefix>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Robkelk (talk | contribs) |
Date of latest edit | 01:16, 21 November 2023 |
Total number of edits | 12 |
Recent number of edits (within past 180 days) | 1 |
Recent number of distinct authors | 1 |
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | Exactly What It Says on the Tin. A game mechanic, usually a disliked one, by which a game's pickups, powerups, and sometimes even mission-critical objects can be destroyed entirely by accident. This can include damage by the players' attacks, damage from enemies' attacks, and, if the developer is especially evil, the game environment itself. Vehicles are not included in this trope unless they take an unreasonably low amount of firepower to destroy. |