Display title | Delayed Causality |
Default sort key | Delayed Causality |
Page length (in bytes) | 5,527 |
Namespace ID | 0 |
Page ID | 60207 |
Page content language | en - English |
Page content model | wikitext |
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Page creator | prefix>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | InternetArchiveBot (talk | contribs) |
Date of latest edit | 11:04, 16 April 2019 |
Total number of edits | 5 |
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | A Dramatic Pause used for action scenes. The hero (or villain) punches his foe. Dramatic Pause... and a giant explosion obliterates him. Or, the hero swings his sword. Dramatic Pause... object/opponent falls to two pieces. This is not like using a Time Bomb, where a delay is deliberate. This is ignoring the laws of physics for the sake of dramatic effect. For all intents and purposes, the attack was over when the punch landed... the resulting effect simply decided to wait a few seconds before showing up. |