Display title | Damage Over Time |
Default sort key | Damage Over Time |
Page length (in bytes) | 8,300 |
Namespace ID | 0 |
Page ID | 5514 |
Page content language | en - English |
Page content model | wikitext |
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Page creator | prefix>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Dai-Guard (talk | contribs) |
Date of latest edit | 08:53, 10 April 2017 |
Total number of edits | 8 |
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | Damage Over Time is a common Video Game mechanic where, instead of sustaining one-time sums of damage from one attack at a time, a unit receives a negative status that inflicts a small amount of damage at regular intervals, independent of any other factors or further attacks against them. The definition of an 'interval' varies by game: In action-based genres these intervals may be measured in real time, while turn-based genres (including non-video games, like a Tabletop RPG) may measure intervals based on "turns" or "rounds". |