Information for "Damage Over Time"

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Display titleDamage Over Time
Default sort keyDamage Over Time
Page length (in bytes)8,300
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Page ID5514
Page content languageen - English
Page content modelwikitext
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Page creatorprefix>Import Bot
Date of page creation21:27, 1 November 2013
Latest editorDai-Guard (talk | contribs)
Date of latest edit08:53, 10 April 2017
Total number of edits8
Recent number of edits (within past 180 days)0
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Damage Over Time is a common Video Game mechanic where, instead of sustaining one-time sums of damage from one attack at a time, a unit receives a negative status that inflicts a small amount of damage at regular intervals, independent of any other factors or further attacks against them. The definition of an 'interval' varies by game: In action-based genres these intervals may be measured in real time, while turn-based genres (including non-video games, like a Tabletop RPG) may measure intervals based on "turns" or "rounds".
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