Commando 2/YMMV

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  • Anticlimax Boss: Warlord Samurai, the final phase of the final boss. To recap: The first rocket section fires out a stream of tricky-to-avoid homing missiles, the second phase has an UNAVOIDABLE Wave Motion Gun that is VERY damaging (and easily spammed) alongside Flak Cannons, the first part of the third section takes Macross Missile Massacre Up to Eleven while the second uses Attack Drone Beam Spam. Then, you get to Warlord Samurai, who only fires out a huge laser once, destroying the floating platform you are on and forcing you to jump onto his head. You then keep firing downwards and dodge his easy-to-avoid Spread Shot of fireballs.
    • The third and final phase of Commando 3's final boss also counts. The second phase has a pathetically easy-to-avoid laser, but its other two attacks are those two attacks that do massive damage and he can floor you AND combo you with them! In contrast, the third phase's attacks aren't even a quarter as painful and are not as hard to avoid if one knows the strategy.
  • Game Breaker: The Dragon Destructor. It shoots out huge bullets that are a One-Hit Kill on ANY normal Mook (elite ones included), and can kill a boss in seconds. Its only drawback is the long firing interval.
    • It has only 10 ammo, making it a waste against everything but bosses.
    • A better example would be the Kee-jerk Terminator. As told by Futurehero: The Kee-Jerk Terminator is last(?) weapon you will get. It's a double barreled machine gun with an underslung rocket launcher. Think of it as the Big Lester and the P25-Maisto combined into one super powerful gun, but because it has infinite ammo it makes carrying other weapons other than the Dragon Destructor pointless which is why i don't like it that much (that and it looks very ugly and boring for an Ultimate Weapon)
  • Goddamned Bats: Sniper soldiers. They appear off-screen (so you cannot kill them off the bat) and cause a crosshair to follow you around. If said crosshair gets you, you will be hit with a huge amount of unavoidable damage. Worse still, these tend to appear with Elite Mooks, forcing you to jump around a lot.