Display title | Blast Chamber |
Default sort key | Blast Chamber |
Page length (in bytes) | 2,386 |
Namespace ID | 0 |
Page ID | 22302 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Counted as a content page | Yes |
Number of subpages of this page | 0 (0 redirects; 0 non-redirects) |
Edit | Allow all users (infinite) |
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Page creator | prefix>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Robkelk (talk | contribs) |
Date of latest edit | 18:32, 4 February 2023 |
Total number of edits | 9 |
Recent number of edits (within past 180 days) | 0 |
Recent number of distinct authors | 0 |
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | Blast Chamber was a futuristic action-based game that made it's debut on the PlayStation, Sega Saturn, and the PC. It was made by Activision. The plot revolves around 4 muscle-bound gladiators in armored suits that are put into cubicle arenas and fight to the death. Let it be known to you, that all 4 players have C4 bombs attached to them, and when they lose the player explodes into a couple hundred pieces with screams of pure agony. In order to prevent their skin-frying demise, they must fight each other in this cubicle arena, pushing and hitting each other and trying to obtain a crystal and drop it in their corresponding holo-chamber (red drops a crystal in the red one, and so forth). |