Awesome Art (Sugar Wiki): Difference between revisions

Everything About Fiction You Never Wanted to Know.
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* Inariya Fusanosuke's art is consistently beautiful, detailed, and well-composed in her manga, especially ''[[Maiden Rose]]''. The only thing one could complain about is she doesn't do enough [https://web.archive.org/web/20120508190624/http://cdn.myanimelist.net/images/manga/1/26474l.jpg in colour].
* Inariya Fusanosuke's art is consistently beautiful, detailed, and well-composed in her manga, especially ''[[Maiden Rose]]''. The only thing one could complain about is she doesn't do enough [https://web.archive.org/web/20120508190624/http://cdn.myanimelist.net/images/manga/1/26474l.jpg in colour].
* ''[[Karas]]'' is outstanding in this regard.
* ''[[Karas]]'' is outstanding in this regard.
* ''[[Cowboy Bebop]]'', ''[[Samurai Champloo]]'' and ''[[Space Dandy]]'' (also known as the [[Shinichiro Watanabe|Watanabe]] Trifecta]]).
* ''[[Cowboy Bebop]]'', ''[[Samurai Champloo]]'' and ''[[Space Dandy]]'' (also known as the [[Shinichiro Watanabe|Watanabe]] Trifecta).
* [[Makoto Shinkai]]'s works. [http://www.titanicfilmfest.hu/2009/php_images/images_s3/masodpercenkent.jpg Just] [http://3.bp.blogspot.com/_TLYCdoBUalI/TA1HY3vshUI/AAAAAAAAVDM/_VhTL2C2MkE/s1600/5+Centimeters+Per+Second.jpg Look] [http://anime.prototype27.com/wp-content/uploads/2009/03/beyondclouds1.jpg At] [http://nenuno.co.uk/creative/wp-content/uploads/2010/08/makoto-shinkai-1.jpg This]!
* [[Makoto Shinkai]]'s works. [http://www.titanicfilmfest.hu/2009/php_images/images_s3/masodpercenkent.jpg Just] [http://3.bp.blogspot.com/_TLYCdoBUalI/TA1HY3vshUI/AAAAAAAAVDM/_VhTL2C2MkE/s1600/5+Centimeters+Per+Second.jpg Look] [http://anime.prototype27.com/wp-content/uploads/2009/03/beyondclouds1.jpg At] [http://nenuno.co.uk/creative/wp-content/uploads/2010/08/makoto-shinkai-1.jpg This]!
* '''''[[Red Line]]''''' takes this trope, [[Incredibly Lame Pun|drives]] it [[Up to Eleven]], bangs its brains out, and then it goes ''beyond even that''.
* '''''[[Red Line]]''''' takes this trope, [[Incredibly Lame Pun|drives]] it [[Up to Eleven]], bangs its brains out, and then it goes ''beyond even that''.
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** TMS' work is so awesome that the creators of ''[[Batman: The Animated Series]]'' gave them a round of applause on the "Heart of Ice" commentary, and how the studio [[Doing It for the Art|nearly went bankrupt]] ''just for that episode''. Bruce Timm mentioned TMS' founder in particular, who [[The Determinator|took it upon himself to personally airbrush the slight "frosting" inside Mr. Freeze's helmet, and make sure it was consistent throughout.]]
** TMS' work is so awesome that the creators of ''[[Batman: The Animated Series]]'' gave them a round of applause on the "Heart of Ice" commentary, and how the studio [[Doing It for the Art|nearly went bankrupt]] ''just for that episode''. Bruce Timm mentioned TMS' founder in particular, who [[The Determinator|took it upon himself to personally airbrush the slight "frosting" inside Mr. Freeze's helmet, and make sure it was consistent throughout.]]
* ''[[The Ren and Stimpy Show]]''. Finally after a long mainstream absence since the 1950's (Besides the stuff [[TMS]] was dishing out) does a piece of animation made for TV reclaim the same artistic wild Bob Clampett-style or [[Tex Avery]]-inspired flair grace the screen. Not to mention the return of storyboard-driven art, and subtle-yet-exaggerated acting and John K's strict policy of hyphenated, complex character expressions, color theory and general rule of never drawing the same expression twice. Or at least in the better produced episodes like "Stimpy's Invention", "Bighouse Blues" and "Sven Hoek", anyway. At times hit-and-miss, but especially in that highly valued second season. Never anything quite like it since the old Warner shorts (and the stuff TMS did), and certainly nothing quite like it ever again (unless TMS starts doing more Western Animated productions besides ''[[Green Lantern: First Flight]]''). Which not even its own pale imitation in Seasons 3, 4, and 5 could match, or Adult Party Cartoon and every [[The Ripping Friends|other thing]] [[John K]] has ever done.
* ''[[The Ren and Stimpy Show]]''. Finally after a long mainstream absence since the 1950's (Besides the stuff [[TMS]] was dishing out) does a piece of animation made for TV reclaim the same artistic wild Bob Clampett-style or [[Tex Avery]]-inspired flair grace the screen. Not to mention the return of storyboard-driven art, and subtle-yet-exaggerated acting and John K's strict policy of hyphenated, complex character expressions, color theory and general rule of never drawing the same expression twice. Or at least in the better produced episodes like "Stimpy's Invention", "Bighouse Blues" and "Sven Hoek", anyway. At times hit-and-miss, but especially in that highly valued second season. Never anything quite like it since the old Warner shorts (and the stuff TMS did), and certainly nothing quite like it ever again (unless TMS starts doing more Western Animated productions besides ''[[Green Lantern: First Flight]]''). Which not even its own pale imitation in Seasons 3, 4, and 5 could match, or Adult Party Cartoon and every [[The Ripping Friends|other thing]] [[John K]] has ever done.
* What the art style of ''[[Rocko's Modern Life]]'' lacks in terms of being as detailed as ''[[The Ren and Stimpy Show|Ren & Stimpy]]'''s is easily made up for by its sheer uniqueness and colorful-ness.
* What the art style of ''[[Rocko's Modern Life]]'' lacks in terms of being as detailed as ''[[The Ren and Stimpy Show|Ren and Stimpy]]'''s is easily made up for by its sheer uniqueness and colorful-ness.
* ''[[ReBoot]]'' considering that it was one of the first (and arguably the best) shows [[All CGI Cartoon|completely rendered]] in 3D. The amazing thing about this show is while it may look pretty tame by today's standards, it was created in the early 90's when they only had Windows 3.1 the first version of Windows to work with, and still maintained a high level of quality [[Art Evolution|which only increased substantially in later seasons.]]
* ''[[ReBoot]]'' considering that it was one of the first (and arguably the best) shows [[All CGI Cartoon|completely rendered]] in 3D. The amazing thing about this show is while it may look pretty tame by today's standards, it was created in the early 90's when they only had Windows 3.1 the first version of Windows to work with, and still maintained a high level of quality [[Art Evolution|which only increased substantially in later seasons.]]
** And then we have arguably the most popular work Mainframe ever made, ''[[Beast Wars]]''. It was made with the same tech, and actually won an Emmy and revived ''[[Transformers]]''.
** And then we have arguably the most popular work Mainframe ever made, ''[[Beast Wars]]''. It was made with the same tech, and actually won an Emmy and revived ''[[Transformers]]''.
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* ''[[Eternal Sonata]]'' should be noted for its gorgeous background.
* ''[[Eternal Sonata]]'' should be noted for its gorgeous background.
* ''[[Lost Odyssey]]'' has amazing character design.
* ''[[Lost Odyssey]]'' has amazing character design.
* Remember when 16-bit video games looked pretty much '''exactly''' like ''[[The Ren and Stimpy Show]]''? ''[[Earthworm Jim (video game)|Earthworm Jim (1994)]]'' certainly does.
* ''[[Chrono Trigger]]'' almost-authentically looks like an anime show (despite being a [[Super Nintendo Entertainment System|SNES]] game), and it does so in one of '''the''' best ways imaginable.
* ''[[Chrono Trigger]]'' almost-authentically looks like an anime show (despite being a [[Super Nintendo Entertainment System|SNES]] game), and it does so in one of '''the''' best ways imaginable.
* ''[[BioShock (series)]]'', to the point that it was acclaimed as one of the most beautiful games in existence. And for good reason. The water effects are borderline [[Scenery Porn|orgasmic]].
* ''[[BioShock (series)]]'', to the point that it was acclaimed as one of the most beautiful games in existence. And for good reason. The water effects are borderline [[Scenery Porn|orgasmic]].
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* ''[[Okami]]'' is known for its distinctive, beautiful style. To think, [[What Could Have Been|they were originally planing]] to make the game realistic. It's a good thing they didn't.
* ''[[Okami]]'' is known for its distinctive, beautiful style. To think, [[What Could Have Been|they were originally planing]] to make the game realistic. It's a good thing they didn't.
* ''[[Rayman Origins]]'' was praised for it's [[Scenery Porn|beautifully detailed backgrounds]] and smooth character animations. Even people who haven't bought the game admit that it looks amazing. [[Michel Ancel]] and co. went for a unique and striking look so as to stand out from other games on the market, and ''man'', did they succeed. In fact, believe it or not, ''[[Rayman Legends]]'' actually has an even ''[[Up to Eleven|more]]'' gorgeous art style than that of ''Origins''.
* ''[[Rayman Origins]]'' was praised for it's [[Scenery Porn|beautifully detailed backgrounds]] and smooth character animations. Even people who haven't bought the game admit that it looks amazing. [[Michel Ancel]] and co. went for a unique and striking look so as to stand out from other games on the market, and ''man'', did they succeed. In fact, believe it or not, ''[[Rayman Legends]]'' actually has an even ''[[Up to Eleven|more]]'' gorgeous art style than that of ''Origins''.
* ''[[Mother 3]]'' took the art style of [[Earthbound|its SNES predecessor]] and absolutely ''perfected'' it.
* [[Wario Land]] Shake It! was a 2D platformer...with hand-drawn, anime-style graphics and cinematics by [[Production I.G]].
* [[Wario Land]] Shake It! was a 2D platformer...with hand-drawn, anime-style graphics and cinematics by [[Production I.G]].
** Going back even further than that: Wario Land 4. The sprites are amazingly well put together to the point where Wario looks like he's actually moving. You wouldn't believe that it's sprite-based at all. And what platform did it come out for? [[Game Boy Advance]]. Yup.
** Going back even further than that: Wario Land 4. The sprites are amazingly well put together to the point where Wario looks like he's actually moving. You wouldn't believe that it's sprite-based at all. And what platform did it come out for? [[Game Boy Advance]]. Yup.
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[[Category:Awesome Art]]
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Latest revision as of 21:46, 1 June 2021

Like so.[1]

They say a picture speaks a thousand words. Sometimes, they speak of awesome. This is the place for those pieces of art that happen to meet the requirements of being Awesome Art.

In other words, this page is about the artistic appearance of a work that happens to be really great, detailed, beautiful, etc.

See the Sub-Trope Scenery Porn for really awesome background art. Compare Visual Effects of Awesome, which is limited to visual effects. Those who've made Awesome Art can sometimes be said to literally be Doing It for the Art, which is usually the case anyway.

Some of the works on the DeviantArt Recommendations page would belong here as well.

Examples of Awesome Art (Sugar Wiki) include:

Anime and Manga

Art

  • Every and anything that was ever made by Leonardo da Vinci. Search your feelings, you know it to be true.
  • The artworks of M. C. Escher, specifically "Relativity", is so awesome it has been recreated in numerous works of fiction. Just look at the details and enjoy the Mind Screw of it.
    • One of Escher's inspirations was the decoration of the Islamic palaces in Spain, which are quite awesome on their own.
  • Edward Hopper has made some delightfully calm pieces that evoke loneliness, Nighthawks and Automat [dead link] come to mind.
  • In no particular order: Vincent Van Gogh, Hokusai, Albrecht Durer, Hieronymus Bosch, Michaelangelo, Mary Cassatt, Ansel Adams, Renoir, Monet, Manet, Degas, Pablo Picasso, Edvard Munch, Alfonse Mucha, Ralph Steadman, Salvador Dali, Piet Mondrian, Grant Wood, Andy Warhol, Frida Kahlo, Jacques-Louis David, Bob Ross, The Bass-Reliefs of Ankor Wat, The Bayeux Tapestry, The Book of Kells, Cave Art at Chauvet, any kid with a crayon.
  • Do a Google image search for a Mr. Drew Struzan. Go ahead, I'll wait. Now kindly pick your jaw up off the floor...

Comic Books

  • Hellboy. Beautifully stylized characters exploring unbelievably atmospheric settings, with as much attention payed to a flower sprouting out of crumbling stonework as to a nine-foot-tall armored demon with horns for eyes.
  • Two words: Kazu Kibuishi. (A few more words: creator of Amulet and Copper.)
  • Gaspard de la nuit is an incredibly obscure french four-comic-books story. The quality of plot and such is about average, but the art... Oh god, the art. [dead link]
  • Geof Darrow. Everything he has ever done. EVER.
  • Elf Quest, especially in its earliest 20-part incarnation as drawn by Wendy Pini. It helped that the schedule in those days was one 32-page black and white issue every FOUR months. (The quality does slip a bit in the middle, but picks right back up again by issue #12.)
    • The "remastered" DC Comics compilations of the above, now on the website, constitute awesome digital coloring.
  • The Archie Sonic the Hedgehog series has some pretty epic art in the earlier stories, and even now has a decent amount.
  • The Franco-Belgian comic Les Cités obscures drawn by François Schuiten (who did constantly amazing work and not enough of it). Some examples.
  • Jack Kirby. Probably the most influential comic artist of all time. And for good reason. He could draw exciting action scenes, design incredibly unique characters and machinery, express emotions through body language alone. There's a reason Stan Lee called him "The King".
  • Alex Ross. That is all.
  • Dave McKean's work in Arkham Asylum: A Serious House on Serious Earth is by far the most Creepy Awesome art in Batman.
  • Steve Ditko. From the gritty streets of New York in Spider-Man, to the chaotic landscapes of Doctor Strange...the man can draw.


Film - Live Action


Film - Animated


Newspaper Comics

  • In its heyday in the 60s and 70s, British strip The Perishers had such beautifully-detailed artwork by Dennis Collins that you wondered how he ever kept up the standard on more than 300 strips per year. 60s Perishers strips are currently re-running in the Daily Mirror, though the continuity is a bit wobbly at present.
  • Calvin and Hobbes.
  • Little Nemo in Slumberland.
  • Krazy Kat.
  • Mad Magazine. This Troper would like to nominate Mort Drucker and Tom Richmond for the greatest caricaturists of all time, and special mention goes to Al Jaffee and his magnificent(ly hilarious) Fold-in.[2]


Manhwa


Web Comics


Web Original


Western Animation

Video Games

  • The Metal Gear franchise has some awesome concept.. art, speed-paint unique thing. It just has something, something that you just can't quite deduce on how it's done or what it is to it.
  • Retro Studios of Metroid Prime and Donkey Kong Country Returns fame has this trope IN SPADES. Is it any wonder why they have unlockable concept art in every game they have released?
  • Metroid in general has fairly-consistently had some of the nicest-looking graphics on basically every system that it has officially appeared on since the SNES.
  • The four (or three, counting Sonic 3 and Knuckles as one game) Genesis Sonic games had astoundingly well-drawn sprites that look great even into the HD era. Some even had a pseudo-3D effect to them, like the trees in the Green Hill Zone or the indentations in the checkered soil. It was even more impressive that the Sega Genesis was able to draw these complex sprites very quickly, showing off the console's power.
  • The Donkey Kong Country series combines this with Scenery Porn.
  • The Super Smash Bros. series starts out decently, but went Up to Eleven in Melee, and hits Beyond the Impossible limits in Brawl.
  • Everything from Alice: Madness Returns. The facial expressions, Alice's dresses, the fighting motions...hysteria mode.
  • While the character art from Touhou is often debated, the background art from Mountain of Faithis absolutely gorgeous, and the background art from Ten Desires is just well-animated all around.
  • Eternal Sonata should be noted for its gorgeous background.
  • Lost Odyssey has amazing character design.
  • Remember when 16-bit video games looked pretty much exactly like The Ren and Stimpy Show? Earthworm Jim (1994) certainly does.
  • Chrono Trigger almost-authentically looks like an anime show (despite being a SNES game), and it does so in one of the best ways imaginable.
  • BioShock (series), to the point that it was acclaimed as one of the most beautiful games in existence. And for good reason. The water effects are borderline orgasmic.
    • Not to mention that the art design of the entire game is specifically to evoke human achievement at its absolute highest.
  • Okami is known for its distinctive, beautiful style. To think, they were originally planing to make the game realistic. It's a good thing they didn't.
  • Rayman Origins was praised for it's beautifully detailed backgrounds and smooth character animations. Even people who haven't bought the game admit that it looks amazing. Michel Ancel and co. went for a unique and striking look so as to stand out from other games on the market, and man, did they succeed. In fact, believe it or not, Rayman Legends actually has an even more gorgeous art style than that of Origins.
  • Mother 3 took the art style of its SNES predecessor and absolutely perfected it.
  • Wario Land Shake It! was a 2D platformer...with hand-drawn, anime-style graphics and cinematics by Production I.G.
    • Going back even further than that: Wario Land 4. The sprites are amazingly well put together to the point where Wario looks like he's actually moving. You wouldn't believe that it's sprite-based at all. And what platform did it come out for? Game Boy Advance. Yup.
  • The Legend of Zelda the Wind Waker had gorgeous anime-styled Cel Shaded art that really pushed the Game Cube to its limits. The Legend of Zelda Twilight Princess looked equally awesome, going with a more "realistic" look with a huge emphasis on scale (Hyrule Castle is visible from most any point in the field). The Legend of Zelda Skyward Sword took the best parts of the styles previous two games, blending into the best-looking game possible on the Wii's outdated hardware with a hugely colorful, detailed world reminiscent of impressionist paintings.
  • The original Yoshi's Island looking authentically crayon-scribbled while also being a SNES game.
    • The astonishingly life-like "yarn sculpture" art style in Yoshi's Woolly World also easily qualifies as this.
  • Anything by Vanillaware (examples: Odin Sphere and Muramasa: The Demon Blade) is hardcore scenery porn. It's like playing a moving painting.
  • Super Mario RPG. Probably the pinnacle of graphical achievement on the SNES, it puts Donkey Kong Country to shame with its digitized environments, creating a very convincing pseudo-3D world with detailed environments and character designs.
  • Xexex had gorgeous rendered graphics and pulled off other amazing graphical feats such as warping and zooming back in 1991. The graphics were so ahead of their time, it was impossible to port this game to the Sega Genesis or the Super Nintendo Entertainment System without a severe downgrade.
  1. The Storm on the Sea of Galilee by Rembrant (1633)
  2. Feel free to add your own favorites.