Arcade Perfect Port

Everything About Fiction You Never Wanted to Know.

A notion that's been left behind as videogame consoles have increased in power and arcades themselves have faded into obscurity, this used to be the touchstone of any arcade conversion to home computer or console. An Arcade Perfect Port was a port of a videogame that was touted to be completely indistinguishable from its source.

Most 16 bit systems could reasonably claim that they could do arcade-perfect versions of early 8 bit arcade games, and these days most arcade games more than 10 years old can be said to be arcade perfect on modern home computers and consoles thanks to emulation, but the claim was made for many games that couldn't truthfully be said to be arcade perfect.

Examples of Arcade Perfect Port include:


Actual

Claimed

  • Mega Drive Strider, Ghouls 'n Ghosts
  • While Final Fight CD for the Mega CD is not as arcade perfect as it is claimed to be (the graphics are less colorful, the music is remixed with no option for the original version and the attack speed of Cody and Guy are slower than in the arcade), but it did have not only all three characters (SNES owners were forced to buy a second version of the game if they wanted Guy), but also the 2-Player co-op mode and the Industrial Area stage.
  • Street Fighter II Turbo: Hyper Fighting for the SNES has smaller sprite sizes compared to the arcade version (resulting in many of the characters' moves having different properties) and the flaming oil-drums bonus stage has been replaced by a generic brick-breaking stage (which was also in the SNES version of World Warrior), but the game is otherwise a decent adaptation of the arcade game.
  • Lots of Sharp X68000 conversions: Parodius, Final Fight, Street Fighter II, Ghosts N Goblins. The X68000 couldn't quite handle arcade-perfect versions of After Burner II and Thunder Blade, though they were still technically superior to all other contemporary ports.