Information for "Ambidextrous Sprite"

Basic information

Display titleAmbidextrous Sprite
Default sort keyAmbidextrous Sprite
Page length (in bytes)49,848
Namespace ID0
Page ID98558
Page content languageen - English
Page content modelwikitext
Indexing by robotsAllowed
Number of redirects to this page1
Counted as a content pageYes
Number of subpages of this page1 (0 redirects; 1 non-redirect)
Page imageAmbidextrous-sprite streetfighter2 6766.png

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Edit history

Page creatorm>Import Bot
Date of page creation21:27, 1 November 2013
Latest editorLooney Toons (talk | contribs)
Date of latest edit18:12, 13 May 2024
Total number of edits21
Recent number of edits (within past 180 days)1
Recent number of distinct authors1

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Description

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Article description: (description)
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Sprites are pixel art characters used in video games. Unlike a 3D model, you can't simply rotate a sprite to get a new view of it. Additional clothes, poses, and each frame of animation for actions have to be made almost entirely from scratch. For this reason, artists will usually make sprites perfectly bilaterally symmetrical. That way, any poses or actions made facing left could simply be flipped to make the same poses and actions facing right. There were also memory size concerns on earlier platforms - it was often more efficient to mirror the sprite than to store the opposite poses.
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