Display title | AI Player Personalities |
Default sort key | AI Player Personalities |
Page length (in bytes) | 8,346 |
Namespace ID | 0 |
Page ID | 442191 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Counted as a content page | Yes |
Number of subpages of this page | 0 (0 redirects; 0 non-redirects) |
Edit | Allow all users (infinite) |
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Page creator | TBeholder (talk | contribs) |
Date of page creation | 18:35, 30 November 2016 |
Latest editor | TBeholder (talk | contribs) |
Date of latest edit | 01:02, 26 September 2019 |
Total number of edits | 13 |
Recent number of edits (within past 180 days) | 0 |
Recent number of distinct authors | 0 |
Transcluded templates (4) | Templates used on this page:
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | AI players can be weaker or stronger, but it's not always fun, and not even always clearly defined. Thus, there are AIs that differ from their peers with optimization criteria and biases in decisions, which makes them stronger or weaker than others depending on the situation. Among the other things, AI behaving differently makes each game different, improving replayability, and different behavior makes them more human-like. |