ZX Spectrum: Difference between revisions

(→‎Games:: +Sweevo series)
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Thousands upon thousands; conservative estimates hover around the 11,000 mark <ref>(and that's only the games which were commercially released; there were also countless thousands of homebrew games, magazine typeins, and many others)</ref>, while the [http://www.worldofspectrum.org World Of Spectrum] library contains around 9,000 of them.
 
The infamous colour system meant a lot of the games on this rainbow-badged computer were rendered in monochrome to prevent "colour clash". This is especially true of those that used 3D rendering, but a lot of cross-platform releases from later years lacked colour because it required extra effort, and the publishers didn't want to pay for the time. Some games, like ''Trantor'', are remembered for bucking this trend with big, colourful sprites.
 
On the plus side, the lack of game-specific video optimisations meant developers had a pretty clean graphical slate, leading to some interesting experiments. There was a surprising number of 3D games, and [[Isometric Projection]] became something of a staple. At least one isometric game became a side-scrolling platformer on the [[Commodore 64|C64]], thanks to the latter's hardware sprites and scrolling.
 
* ''[[Video Game/Ant Attack|Ant Attack]]''
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** ''[[Hydrofool]]'', the only sequel.
* ''[[Video Game/Technician Ted|Technician Ted]]''
* ''Trantor''
* ''[[Turrican]]''
* ''[[The Very Big Cave Adventure]]''