Warning Forever: Difference between revisions

Everything About Fiction You Never Wanted to Know.
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(Import from TV Tropes TVT:VideoGame.WarningForever 2012-07-01, editor history TVTH:VideoGame.WarningForever, CC-BY-SA 3.0 Unported license)
 
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It also inspired the real-time tactical game ''[[Battleships Forever]]'' and the Xbox Live Indie Games title ''[[Infinity Danger]]''.
It also inspired the real-time tactical game ''[[Battleships Forever]]'' and the Xbox Live Indie Games title ''[[Infinity Danger]]''.


{{tropelist}}
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=== This game provides examples of: ===


* [[Adaptive Ability]]
* [[Adaptive Ability]]
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* [[Dynamic Difficulty]]
* [[Dynamic Difficulty]]
* [[Endless Game]]: In theory, anyway. Eventually the enemy ship will get so big you'll die multiple times just from having it come on screen, let alone fire, which is basically game over.
* [[Endless Game]]: In theory, anyway. Eventually the enemy ship will get so big you'll die multiple times just from having it come on screen, let alone fire, which is basically game over.
* [[Frickin Laser Beams]]
* [[Frickin' Laser Beams]]
* [[Guide Dang It]]: How to get the boss to evolve into the "ISE-ONE" form. You have to kill the top/bottom two "corners" before killing off the core of a form WITHOUT hitting the bottom/top two, so that the top/bottom will evolve into an "[[Stone Wall|armor]]" form. Then you have to do the same with the other side, again NOT hitting the (already evolved) opposite side.
* [[Guide Dang It]]: How to get the boss to evolve into the "ISE-ONE" form. You have to kill the top/bottom two "corners" before killing off the core of a form WITHOUT hitting the bottom/top two, so that the top/bottom will evolve into an "[[Stone Wall|armor]]" form. Then you have to do the same with the other side, again NOT hitting the (already evolved) opposite side.
** If done correctly, both top and bottom sides will have the "armor" form, which will eventually make the boss evolve into the ISE-ONE.
** If done correctly, both top and bottom sides will have the "armor" form, which will eventually make the boss evolve into the ISE-ONE.
* [[Names to Run Away From Really Fast]] - The early ships have simple names like "The Wider" or "The Attacker", but as it evolves, you end up with "The Berserker", "The Armageddon", or the "[[Overly Long Name|Giga-Beamed Hammerhead Hell]]"
* [[Names to Run Away From Really Fast]] - The early ships have simple names like "The Wider" or "The Attacker", but as it evolves, you end up with "The Berserker", "The Armageddon", or the "[[Overly Long Name|Giga-Beamed Hammerhead Hell]]"
* [[Painfully Slow Projectile]] - But as the game goes on, there's an ''awful lot'' of 'em.
* [[Painfully Slow Projectile]] - But as the game goes on, there's an ''awful lot'' of 'em.
* [[Shoot Em Up]]
* [[Shoot'Em Up]]
* [[Spread Shot]]: Bosses have a regular variety (Cannon), while your ship has an aim-able Spray Burst.
* [[Spread Shot]]: Bosses have a regular variety (Cannon), while your ship has an aim-able Spray Burst.
* [[Timed Mission]] - One mode of gameplay gives you a timer to beat. If you destroy the boss fast enough, you can gain time for the next level.
* [[Timed Mission]] - One mode of gameplay gives you a timer to beat. If you destroy the boss fast enough, you can gain time for the next level.

Revision as of 07:16, 9 January 2014

Warning Forever is a Bullet Hell game developed by Japanese freeware programmer Hikoza T. Ohkubo available for download here. In the game, you play as the pilot of a starfighter tasked with defeating an endless series of enemy bosses. The game is notable in that the enemies actively adapt to your tactics; if you've been focusing on destroying one particular segment, expect that segment to be reinforced. Likewise, if a certain weapon kills you, expect more of that weapon in the next form.

It also inspired the real-time tactical game Battleships Forever and the Xbox Live Indie Games title Infinity Danger.

Tropes used in Warning Forever include:


  • Adaptive Ability
  • Beam Spam
  • Boss Game
  • Boss Subtitles - Of course!
  • Bullet Hell
  • Cognizant Limbs - The different sections of the bosses are all individually destructible.
  • Collision Damage: Oh yes. Gets real bad when the boss evolves into something HUGE.
  • Death in All Directions - Including:
  • Deflector Shields: in higher evolutions the boss can surround segments in a glowing field that makes the segment indestructible (although this may also may be a kind of power armor rather than a shield).
  • Dynamic Difficulty
  • Endless Game: In theory, anyway. Eventually the enemy ship will get so big you'll die multiple times just from having it come on screen, let alone fire, which is basically game over.
  • Frickin' Laser Beams
  • Guide Dang It: How to get the boss to evolve into the "ISE-ONE" form. You have to kill the top/bottom two "corners" before killing off the core of a form WITHOUT hitting the bottom/top two, so that the top/bottom will evolve into an "armor" form. Then you have to do the same with the other side, again NOT hitting the (already evolved) opposite side.
    • If done correctly, both top and bottom sides will have the "armor" form, which will eventually make the boss evolve into the ISE-ONE.
  • Names to Run Away From Really Fast - The early ships have simple names like "The Wider" or "The Attacker", but as it evolves, you end up with "The Berserker", "The Armageddon", or the "Giga-Beamed Hammerhead Hell"
  • Painfully Slow Projectile - But as the game goes on, there's an awful lot of 'em.
  • Shoot'Em Up
  • Spread Shot: Bosses have a regular variety (Cannon), while your ship has an aim-able Spray Burst.
  • Timed Mission - One mode of gameplay gives you a timer to beat. If you destroy the boss fast enough, you can gain time for the next level.
  • Up to Eleven- Just how outrageous can the ships get? No, more than that.
  • Video Game Lives - Another mode of gameplay gives you three lives, with the opportunity to gain more as you destroy parts.