Videogame Demake: Difference between revisions

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[[caption-width-right:322:Guess which one came first. <ref>(Above, [[Super Smash Bros (Video Game)|the real deal {1999}]]. Below, the [[Super Smash Land (Video Game)|fan-made demake {2011}]].)</ref>
[[caption-width-right:322:Guess which one came first. <ref>(Above, [[Super Smash Bros (Video Game)|the real deal {1999}]]. Below, the [[Super Smash Land (Video Game)|fan-made demake {2011}]].)</ref>


The polar opposite of a [[Video Game Remake]]. While a remake strives to offer an updated version of the game, both from a technical and a gameplay standpoint, a demake is purposedly built as an interpretation of how the game may have been, if it was conceived and produced during a previous hardware or software generation. This means simpler graphics and sound, and simplified gameplay although the basics are mostly kept, often translated from 3D to 2D. It is often a [[Self Imposed Challenge]] for their creators, who try to work with as few resources as programmers had back in the old days - some even program the demakes on those hardwares - or to reproduce newer games through a [[Nostalgia Filter]]. It's also interesting to try and see if newer mechanics can work in less technically advanced games.
The polar opposite of a [[Video Game Remake]]. While a remake strives to offer an updated version of the game, both from a technical and a gameplay standpoint, a demake is purposedly built as an interpretation of how the game may have been, if it was conceived and produced during a previous hardware or software generation. This means simpler graphics and sound, and simplified gameplay although the basics are mostly kept, often translated from 3D to 2D. It is often a [[Self-Imposed Challenge]] for their creators, who try to work with as few resources as programmers had back in the old days - some even program the demakes on those hardwares - or to reproduce newer games through a [[Nostalgia Filter]]. It's also interesting to try and see if newer mechanics can work in less technically advanced games.


Due to their nature of being based on copyrighted material, demakes are usually fan-made and [[Freeware Games|freeware]] (which hasn’t saved a few from [[Screwed By the Lawyers|getting Cease & Desist letters]]); there are also the Chinese bootleg NES ports, often [[Porting Disaster|very bad]]. The rise of retro gaming, however, has made some official productions appear. Beside real and playable games, there are artists who have fun creating mock-up pictures of demade games, often taking the original resolution and palette limitations of old gaming machines into account.
Due to their nature of being based on copyrighted material, demakes are usually fan-made and [[Freeware Games|freeware]] (which hasn’t saved a few from [[Screwed By the Lawyers|getting Cease & Desist letters]]); there are also the Chinese bootleg NES ports, often [[Porting Disaster|very bad]]. The rise of retro gaming, however, has made some official productions appear. Beside real and playable games, there are artists who have fun creating mock-up pictures of demade games, often taking the original resolution and palette limitations of old gaming machines into account.


A subtrope of [[Retraux]].
A subtrope of [[Retraux]].
{{examples|Examples}}
{{examples}}


== Playable ==
== Playable ==
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** Among the other games an honorable mention goes to ''[[Plants vs. Zombies (Video Game)|Plants vs. Zombies]] [http://gamejolt.com/freeware/games/strategy-sim/plants-vs-zombies-retro/2796/ Retro]'', a nice rendition of how the game could have been if it was published in 1986, even if it's a limited [[Endless Game]].
** Among the other games an honorable mention goes to ''[[Plants vs. Zombies (Video Game)|Plants vs. Zombies]] [http://gamejolt.com/freeware/games/strategy-sim/plants-vs-zombies-retro/2796/ Retro]'', a nice rendition of how the game could have been if it was published in 1986, even if it's a limited [[Endless Game]].
* [http://www.ericruthgames.com/ Eric Ruth]'s ''Pixel Force'' series, famous game franchises as if they were released on the NES in [[The Eighties]]. Unfortunately they also share an annoying keyboard control scheme (and it can't be changed). So far he has produced three: ''[[Left 4 Dead]]'' as an overhead shooter for one or two players, and with the locales of the first game reproduced quite faithfully; the first ''[[Halo]]'' as a ''[[Contra]]''-esque platform/shooter, with a few overhead sections on vehicles and appropriately chip-tuned musical themes; and ''[[DJ Hero]]'', complete with hit songs from the era. The latter [[Screwed By the Lawyers|got pulled]] because of Universal Music complaining about the chiptune rendition of the ''[[Ghostbusters]]'' theme.
* [http://www.ericruthgames.com/ Eric Ruth]'s ''Pixel Force'' series, famous game franchises as if they were released on the NES in [[The Eighties]]. Unfortunately they also share an annoying keyboard control scheme (and it can't be changed). So far he has produced three: ''[[Left 4 Dead]]'' as an overhead shooter for one or two players, and with the locales of the first game reproduced quite faithfully; the first ''[[Halo]]'' as a ''[[Contra]]''-esque platform/shooter, with a few overhead sections on vehicles and appropriately chip-tuned musical themes; and ''[[DJ Hero]]'', complete with hit songs from the era. The latter [[Screwed By the Lawyers|got pulled]] because of Universal Music complaining about the chiptune rendition of the ''[[Ghostbusters]]'' theme.
* Ruth has produced further demakes, although they are not part of the ''Pixel Force'' series. One is ''[[Team Fortress Arcade (Video Game)|Team Fortress Arcade]]'': ''[[Team Fortress 2 (Video Game)|Team Fortress 2]]'' as a side-scrolling, arcade-style [[Beat Em Up]].
* Ruth has produced further demakes, although they are not part of the ''Pixel Force'' series. One is ''[[Team Fortress Arcade (Video Game)|Team Fortress Arcade]]'': ''[[Team Fortress 2 (Video Game)|Team Fortress 2]]'' as a side-scrolling, arcade-style [[Beat'Em Up]].
* Ruth's most recent game is ''[[Serious Sam]]: [http://www.desura.com/games/serious-sam-the-greek-encounter The Greek Encounter]'', an overhead shooter in the signature 8-bit style. It's part of Croteam and Devolver Digital's initative that has produced several indie games based on the franchise.
* Ruth's most recent game is ''[[Serious Sam]]: [http://www.desura.com/games/serious-sam-the-greek-encounter The Greek Encounter]'', an overhead shooter in the signature 8-bit style. It's part of Croteam and Devolver Digital's initative that has produced several indie games based on the franchise.
* ''[http://megaman.wikia.com/wiki/Rockman_7_Famicom Rockman 7FC]'' and ''[http://megaman.wikia.com/wiki/Rockman_8_Famicom Rockman 8FC]'', which de-make the only two non-8Bit entries of the classic [[Mega Man (Video Game)|Mega Man]] series. Interestingly, 7FC predates Capcom's own ''[[Mega Man (Video Game)|Mega Man]] 9'', while 8FC was released between ''9'' and ''10''.
* ''[http://megaman.wikia.com/wiki/Rockman_7_Famicom Rockman 7FC]'' and ''[http://megaman.wikia.com/wiki/Rockman_8_Famicom Rockman 8FC]'', which de-make the only two non-8Bit entries of the classic [[Mega Man (Video Game)|Mega Man]] series. Interestingly, 7FC predates Capcom's own ''[[Mega Man (Video Game)|Mega Man]] 9'', while 8FC was released between ''9'' and ''10''.
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** There's also ''[http://www.moddb.com/games/half-life-2d Half-Life 2D]'', but it's quite a lousy game.
** There's also ''[http://www.moddb.com/games/half-life-2d Half-Life 2D]'', but it's quite a lousy game.
* ''[http://cutstuff.net/blog/?page_id=26 ZPortal]'', the gameplay of ''[[Portal (Video Game)|Portal]]'' brought in the ''[[Doom]]'' engine through the GZDoom source port. [http://www.youtube.com/watch?v=jGzjvifGb4c See a trailer.] Interestingly, the project started before the actual release of the original ''[[Portal (Video Game)|Portal]]'' and was based on how the game appeared in the first videos released by Valve. The authors are the same as ''[http://cutstuff.net/mm8bdm/ Mega Man 8-bit Deathmatch]''.
* ''[http://cutstuff.net/blog/?page_id=26 ZPortal]'', the gameplay of ''[[Portal (Video Game)|Portal]]'' brought in the ''[[Doom]]'' engine through the GZDoom source port. [http://www.youtube.com/watch?v=jGzjvifGb4c See a trailer.] Interestingly, the project started before the actual release of the original ''[[Portal (Video Game)|Portal]]'' and was based on how the game appeared in the first videos released by Valve. The authors are the same as ''[http://cutstuff.net/mm8bdm/ Mega Man 8-bit Deathmatch]''.
* ''[http://sites.google.com/site/pebbleoftime/ Pebble of Time]'', a demake of ''[[Rock of Ages (Video Game)|Rock of Ages]]'' made by ''[[Zeno Clash]]'' developers Ace Team as an [[April Fools Day]] joke. It was released with a fake press release from an angry indie developer claiming Ace Team stole their idea.
* ''[http://sites.google.com/site/pebbleoftime/ Pebble of Time]'', a demake of ''[[Rock of Ages (Video Game)|Rock of Ages]]'' made by ''[[Zeno Clash]]'' developers Ace Team as an [[April Fools' Day]] joke. It was released with a fake press release from an angry indie developer claiming Ace Team stole their idea.
* ''[http://www.hpfun.com/flash-games/shooting/doomparody.html Doom Parody]'', a Flash [[Choose Your Own Adventure]]-esque take on ''Doom'' with static images and limited animation.
* ''[http://www.hpfun.com/flash-games/shooting/doomparody.html Doom Parody]'', a Flash [[Choose Your Own Adventure]]-esque take on ''Doom'' with static images and limited animation.
* ''[http://www.textadventures.co.uk/review/112/ King's Quest V - The Text Adventure]''. Which is...well...a [[Text Adventure]] version of ''[[King's Quest V]]''.
* ''[http://www.textadventures.co.uk/review/112/ King's Quest V - The Text Adventure]''. Which is...well...a [[Text Adventure]] version of ''[[King's Quest V]]''.
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[[Category:Videogame Culture]]
[[Category:Videogame Culture]]
[[Category:Videogame Demake]]
[[Category:Videogame Demake]]
[[Category:Trope]]
[[Category:Trope]][[Category:Pages with comment tags]]

Revision as of 02:00, 9 January 2014

[[caption-width-right:322:Guess which one came first. [1]

The polar opposite of a Video Game Remake. While a remake strives to offer an updated version of the game, both from a technical and a gameplay standpoint, a demake is purposedly built as an interpretation of how the game may have been, if it was conceived and produced during a previous hardware or software generation. This means simpler graphics and sound, and simplified gameplay although the basics are mostly kept, often translated from 3D to 2D. It is often a Self-Imposed Challenge for their creators, who try to work with as few resources as programmers had back in the old days - some even program the demakes on those hardwares - or to reproduce newer games through a Nostalgia Filter. It's also interesting to try and see if newer mechanics can work in less technically advanced games.

Due to their nature of being based on copyrighted material, demakes are usually fan-made and freeware (which hasn’t saved a few from getting Cease & Desist letters); there are also the Chinese bootleg NES ports, often very bad. The rise of retro gaming, however, has made some official productions appear. Beside real and playable games, there are artists who have fun creating mock-up pictures of demade games, often taking the original resolution and palette limitations of old gaming machines into account.

A subtrope of Retraux.

Examples of Videogame Demake include:


Playable


Projects


Mock-ups