Videogame Demake: Difference between revisions

Everything About Fiction You Never Wanted to Know.
Content added Content deleted
(Rescuing 5 sources and tagging 0 as dead.) #IABot (v2.0.8)
(Rescuing 1 sources and tagging 0 as dead.) #IABot (v2.0.8)
Line 84: Line 84:
* A group of Japanese fans is working on a ''[[Final Fantasy VII]]'' NES demake to put the Chinese bootleg to shame. [http://www.youtube.com/watch?v=3LplytE0UaY Some footage has circulated] and already shows a much better look – the sprites are redrawn or at least well-edited, for a start, and seems to have implemented most of the mechanics, like Materia. Unfortunately, it may never see the light of the day due to [[Square Enix|Squenix]] putting an eye on it. Crossing fingers that it manages to reach completion and a translation (hey, someone translated even the Chinese bootleg!).
* A group of Japanese fans is working on a ''[[Final Fantasy VII]]'' NES demake to put the Chinese bootleg to shame. [http://www.youtube.com/watch?v=3LplytE0UaY Some footage has circulated] and already shows a much better look – the sprites are redrawn or at least well-edited, for a start, and seems to have implemented most of the mechanics, like Materia. Unfortunately, it may never see the light of the day due to [[Square Enix|Squenix]] putting an eye on it. Crossing fingers that it manages to reach completion and a translation (hey, someone translated even the Chinese bootleg!).
* ''[https://web.archive.org/web/20110731133528/http://www.metroid-database.com/fanapps.php Minitroid]'' (scroll down a little), only a tech demo so far.
* ''[https://web.archive.org/web/20110731133528/http://www.metroid-database.com/fanapps.php Minitroid]'' (scroll down a little), only a tech demo so far.
* Also a project for a ''[[Metroid Prime]] [http://z3.invisionfree.com/MP2D/ 2D]''.
* Also a project for a ''[[Metroid Prime]] [https://web.archive.org/web/20120304015322/http://z3.invisionfree.com/MP2D/ 2D]''.
* ''[[Ocarina of Time]]'' [http://www.zfgc.com/forum/index.php?topic=1568.0 for Game Boy Color.] Never went beyond the demo.
* ''[[Ocarina of Time]]'' [http://www.zfgc.com/forum/index.php?topic=1568.0 for Game Boy Color.] Never went beyond the demo.
* ''[https://web.archive.org/web/20131025063742/http://roflgames.com/gamePageFableous.htm Fableous]'', a ''[[Fable]]'' demake. May not progress further than the demo.
* ''[https://web.archive.org/web/20131025063742/http://roflgames.com/gamePageFableous.htm Fableous]'', a ''[[Fable]]'' demake. May not progress further than the demo.

Revision as of 02:01, 7 June 2021

Guess which one came first.[1]

The polar opposite of a Video Game Remake. While a remake strives to offer an updated version of the game, both from a technical and a gameplay standpoint, a demake is purposedly built as an interpretation of how the game may have been, if it was conceived and produced during a previous hardware or software generation. This means simpler graphics and sound, and simplified gameplay although the basics are mostly kept, often translated from 3D to 2D. It is often a Self-Imposed Challenge for their creators, who try to work with as few resources as programmers had back in the old days - some even program the demakes on those hardwares - or to reproduce newer games through a Nostalgia Filter. It's also interesting to try and see if newer mechanics can work in less technically advanced games.

Due to their nature of being based on copyrighted material, demakes are usually fan-made and freeware (which hasn’t saved a few from getting Cease & Desist letters); there are also the Chinese bootleg NES ports, often very bad. The rise of retro gaming, however, has made some official productions appear. Beside real and playable games, there are artists who have fun creating mock-up pictures of demade games, often taking the original resolution and palette limitations of old gaming machines into account.

A subtrope of Retraux.

Examples of Videogame Demake include:


Playable


Projects


Mock-ups