Videogame Demake: Difference between revisions

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* [http://www.ericruthgames.com/ Eric Ruth]'s ''Pixel Force'' series, famous game franchises as if they were released on the NES in [[The Eighties]]. Unfortunately they also share an annoying keyboard control scheme (and it can't be changed). So far he has produced three: ''[[Left 4 Dead]]'' as an overhead shooter for one or two players, and with the locales of the first game reproduced quite faithfully; the first ''[[Halo]]'' as a ''[[Contra]]''-esque platform/shooter, with a few overhead sections on vehicles and appropriately chip-tuned musical themes; and ''[[DJ Hero]]'', complete with hit songs from the era. The latter [[Screwed by the Lawyers|got pulled]] because of Universal Music complaining about the chiptune rendition of the ''[[Ghostbusters]]'' theme.
* [http://www.ericruthgames.com/ Eric Ruth]'s ''Pixel Force'' series, famous game franchises as if they were released on the NES in [[The Eighties]]. Unfortunately they also share an annoying keyboard control scheme (and it can't be changed). So far he has produced three: ''[[Left 4 Dead]]'' as an overhead shooter for one or two players, and with the locales of the first game reproduced quite faithfully; the first ''[[Halo]]'' as a ''[[Contra]]''-esque platform/shooter, with a few overhead sections on vehicles and appropriately chip-tuned musical themes; and ''[[DJ Hero]]'', complete with hit songs from the era. The latter [[Screwed by the Lawyers|got pulled]] because of Universal Music complaining about the chiptune rendition of the ''[[Ghostbusters]]'' theme.
* Ruth has produced further demakes, although they are not part of the ''Pixel Force'' series. One is ''[[Team Fortress Arcade]]'': ''[[Team Fortress 2]]'' as a side-scrolling, arcade-style [[Beat'Em Up]].
* Ruth has produced further demakes, although they are not part of the ''Pixel Force'' series. One is ''[[Team Fortress Arcade]]'': ''[[Team Fortress 2]]'' as a side-scrolling, arcade-style [[Beat'Em Up]].
* Ruth's most recent game is ''[[Serious Sam]]: [http://www.desura.com/games/serious-sam-the-greek-encounter The Greek Encounter]'', an overhead shooter in the signature 8-bit style. It's part of Croteam and Devolver Digital's initative that has produced several indie games based on the franchise.
* Ruth's most recent game is ''[[Serious Sam]]: [https://web.archive.org/web/20130922183326/http://www.desura.com/games/serious-sam-the-greek-encounter The Greek Encounter]'', an overhead shooter in the signature 8-bit style. It's part of Croteam and Devolver Digital's initative that has produced several indie games based on the franchise.
* ''[http://megaman.wikia.com/wiki/Rockman_7_Famicom Rockman 7FC]'' and ''[http://megaman.wikia.com/wiki/Rockman_8_Famicom Rockman 8FC]'', which de-make the only two non-8Bit entries of the classic [[Mega Man (video game)|Mega Man]] series. Interestingly, 7FC predates Capcom's own ''[[Mega Man (video game)|Mega Man]] 9'', while 8FC was released between ''9'' and ''10''.
* ''[http://megaman.wikia.com/wiki/Rockman_7_Famicom Rockman 7FC]'' and ''[http://megaman.wikia.com/wiki/Rockman_8_Famicom Rockman 8FC]'', which de-make the only two non-8Bit entries of the classic [[Mega Man (video game)|Mega Man]] series. Interestingly, 7FC predates Capcom's own ''[[Mega Man (video game)|Mega Man]] 9'', while 8FC was released between ''9'' and ''10''.
* Capcom also produced ''[[Dark Void]] Zero''. While not technically the same game but a prequel, it brings the action and flight mechanics in pixelated 2D. Many people found it more interesting than the main game.
* Capcom also produced ''[[Dark Void]] Zero''. While not technically the same game but a prequel, it brings the action and flight mechanics in pixelated 2D. Many people found it more interesting than the main game.

Revision as of 04:54, 13 September 2018

Guess which one came first.[1]

The polar opposite of a Video Game Remake. While a remake strives to offer an updated version of the game, both from a technical and a gameplay standpoint, a demake is purposedly built as an interpretation of how the game may have been, if it was conceived and produced during a previous hardware or software generation. This means simpler graphics and sound, and simplified gameplay although the basics are mostly kept, often translated from 3D to 2D. It is often a Self-Imposed Challenge for their creators, who try to work with as few resources as programmers had back in the old days - some even program the demakes on those hardwares - or to reproduce newer games through a Nostalgia Filter. It's also interesting to try and see if newer mechanics can work in less technically advanced games.

Due to their nature of being based on copyrighted material, demakes are usually fan-made and freeware (which hasn’t saved a few from getting Cease & Desist letters); there are also the Chinese bootleg NES ports, often very bad. The rise of retro gaming, however, has made some official productions appear. Beside real and playable games, there are artists who have fun creating mock-up pictures of demade games, often taking the original resolution and palette limitations of old gaming machines into account.

A subtrope of Retraux.

Examples of Videogame Demake include:


Playable


Projects


Mock-ups