Videogame Demake: Difference between revisions

Everything About Fiction You Never Wanted to Know.
Content added Content deleted
m (Fix broken image)
m (update links)
Line 1: Line 1:
{{trope}}
{{trope}}
[[File:Demake_SmashBros64_Cropped_Final_3556.jpg|frame|Guess which one came first. <ref>(Above, [[Super Smash Bros|the real deal {1999}]]. Below, the [[Super Smash Land|fan-made demake {2011}]].)</ref>]]
[[File:Demake_SmashBros64_Cropped_Final_3556.jpg|frame|Guess which one came first. <ref>(Above, [[Super Smash Bros.|the real deal {1999}]]. Below, the [[Super Smash Land|fan-made demake {2011}]].)</ref>]]


The polar opposite of a [[Video Game Remake]]. While a remake strives to offer an updated version of the game, both from a technical and a gameplay standpoint, a demake is purposedly built as an interpretation of how the game may have been, if it was conceived and produced during a previous hardware or software generation. This means simpler graphics and sound, and simplified gameplay although the basics are mostly kept, often translated from 3D to 2D. It is often a [[Self-Imposed Challenge]] for their creators, who try to work with as few resources as programmers had back in the old days - some even program the demakes on those hardwares - or to reproduce newer games through a [[Nostalgia Filter]]. It's also interesting to try and see if newer mechanics can work in less technically advanced games.
The polar opposite of a [[Video Game Remake]]. While a remake strives to offer an updated version of the game, both from a technical and a gameplay standpoint, a demake is purposedly built as an interpretation of how the game may have been, if it was conceived and produced during a previous hardware or software generation. This means simpler graphics and sound, and simplified gameplay although the basics are mostly kept, often translated from 3D to 2D. It is often a [[Self-Imposed Challenge]] for their creators, who try to work with as few resources as programmers had back in the old days - some even program the demakes on those hardwares - or to reproduce newer games through a [[Nostalgia Filter]]. It's also interesting to try and see if newer mechanics can work in less technically advanced games.
Line 68: Line 68:
* Edmund McMillen, creator of ''[[Meat Boy|Super Meat Boy]]'', asked some fellow indie developers to draw title screens for warp zones, with the basic idea "if ''Super Meat Boy'' was your game". Among them Terry Cavanagh, who had so much fun he decided to throw in a little game out of it, looking a lot like his own ''[[VVVVVV]]''. [http://distractionware.com/blog/?p=1930 You can try it here.]
* Edmund McMillen, creator of ''[[Meat Boy|Super Meat Boy]]'', asked some fellow indie developers to draw title screens for warp zones, with the basic idea "if ''Super Meat Boy'' was your game". Among them Terry Cavanagh, who had so much fun he decided to throw in a little game out of it, looking a lot like his own ''[[VVVVVV]]''. [http://distractionware.com/blog/?p=1930 You can try it here.]
* ''[[Sewer Shark]]'' is an infamous [[Full Motion Video|FMV game]]. [http://www.parkproductions.btinternet.co.uk/sewershark.htm The demake by Park Productions] turns it into a vertical scrolling shooter, nothing exceptional but certainly more playable than the original. In a nice touch, you can choose to have it look like it's a Commodore 64, Spectrum, or Amstrad CPC game.
* ''[[Sewer Shark]]'' is an infamous [[Full Motion Video|FMV game]]. [http://www.parkproductions.btinternet.co.uk/sewershark.htm The demake by Park Productions] turns it into a vertical scrolling shooter, nothing exceptional but certainly more playable than the original. In a nice touch, you can choose to have it look like it's a Commodore 64, Spectrum, or Amstrad CPC game.
* ''[[Super Smash Land]]'', ''[[Super Smash Bros]]'' as it would've been on the [[Game Boy]].
* ''[[Super Smash Land]]'', ''[[Super Smash Bros.]]'' as it would've been on the [[Game Boy]].
* ''[http://www.pineight.com/lu/ Luminesweeper]'', a GBA demake of ''[[Lumines]]'' made as a protest against the high price of the [[Play Station Portable]] at launch.
* ''[http://www.pineight.com/lu/ Luminesweeper]'', a GBA demake of ''[[Lumines]]'' made as a protest against the high price of the [[PlayStation Portable]] at launch.
* ''[http://noname.c64.org/csdb/release/?id=103143 C64nabalt]'' is an unofficial port of ''[[Canabalt]]'' on the Commodore64. It lacks sound effects, as well as some fine graphical details (but that would have been asking too much), but the rest is intact from the scrolling speed to the music, excellently ported to the SID chip.
* ''[http://noname.c64.org/csdb/release/?id=103143 C64nabalt]'' is an unofficial port of ''[[Canabalt]]'' on the Commodore64. It lacks sound effects, as well as some fine graphical details (but that would have been asking too much), but the rest is intact from the scrolling speed to the music, excellently ported to the SID chip.
* Even if not a straight demake but a spin-off of the main game, ''[http://gigasdrop.jp/game/sg8bit/ Steins;Gate: Henikuukan no Octet]'' aka ''[[Exactly What It Says on the Tin|Steins;Gate 8 Bit]]'' is more than worth a mention. An extension of the True End of ''[[Steins;Gate]]'', it is made to emulate the style of the Japanese adventure games of the 1980s on [[PC 88]] computers. So, commands entered with a text parser (and like in the old games, they have to be written in English while the rest of the text is in Japanese), FM synth music, simple line art, few and somewhat gaudy colors, even scanlines. [http://www.youtube.com/watch?v=E7hpNM6Z34o Look at a clip to get a better idea.]
* Even if not a straight demake but a spin-off of the main game, ''[http://gigasdrop.jp/game/sg8bit/ Steins;Gate: Henikuukan no Octet]'' aka ''[[Exactly What It Says on the Tin|Steins;Gate 8 Bit]]'' is more than worth a mention. An extension of the True End of ''[[Steins;Gate]]'', it is made to emulate the style of the Japanese adventure games of the 1980s on [[PC 88]] computers. So, commands entered with a text parser (and like in the old games, they have to be written in English while the rest of the text is in Japanese), FM synth music, simple line art, few and somewhat gaudy colors, even scanlines. [http://www.youtube.com/watch?v=E7hpNM6Z34o Look at a clip to get a better idea.]

Revision as of 12:01, 5 October 2014

Guess which one came first. [1]

The polar opposite of a Video Game Remake. While a remake strives to offer an updated version of the game, both from a technical and a gameplay standpoint, a demake is purposedly built as an interpretation of how the game may have been, if it was conceived and produced during a previous hardware or software generation. This means simpler graphics and sound, and simplified gameplay although the basics are mostly kept, often translated from 3D to 2D. It is often a Self-Imposed Challenge for their creators, who try to work with as few resources as programmers had back in the old days - some even program the demakes on those hardwares - or to reproduce newer games through a Nostalgia Filter. It's also interesting to try and see if newer mechanics can work in less technically advanced games.

Due to their nature of being based on copyrighted material, demakes are usually fan-made and freeware (which hasn’t saved a few from getting Cease & Desist letters); there are also the Chinese bootleg NES ports, often very bad. The rise of retro gaming, however, has made some official productions appear. Beside real and playable games, there are artists who have fun creating mock-up pictures of demade games, often taking the original resolution and palette limitations of old gaming machines into account.

A subtrope of Retraux.

Examples of Videogame Demake include:


Playable


Projects


Mock-ups