Videogame Demake: Difference between revisions

Everything About Fiction You Never Wanted to Know.
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** The runner-up, ''Sulkeis'', deserved its place because it's not just a lower-tech ''[[Seiklus]]'': while shorter and less varied, it's got completely new levels and situations that weren't present in the original (like the water streams erupting after one of the treasures is found).
** The runner-up, ''Sulkeis'', deserved its place because it's not just a lower-tech ''[[Seiklus]]'': while shorter and less varied, it's got completely new levels and situations that weren't present in the original (like the water streams erupting after one of the treasures is found).
** Among the other games an honorable mention goes to ''[[Plants vs. Zombies]] [http://gamejolt.com/freeware/games/strategy-sim/plants-vs-zombies-retro/2796/ Retro]'', a nice rendition of how the game could have been if it was published in 1986, even if it's a limited [[Endless Game]].
** Among the other games an honorable mention goes to ''[[Plants vs. Zombies]] [http://gamejolt.com/freeware/games/strategy-sim/plants-vs-zombies-retro/2796/ Retro]'', a nice rendition of how the game could have been if it was published in 1986, even if it's a limited [[Endless Game]].
* [http://www.ericruthgames.com/ Eric Ruth]'s ''Pixel Force'' series, famous game franchises as if they were released on the NES in [[The Eighties]]. Unfortunately they also share an annoying keyboard control scheme (and it can't be changed). So far he has produced three: ''[[Left 4 Dead]]'' as an overhead shooter for one or two players, and with the locales of the first game reproduced quite faithfully; the first ''[[Halo]]'' as a ''[[Contra]]''-esque platform/shooter, with a few overhead sections on vehicles and appropriately chip-tuned musical themes; and ''[[DJ Hero]]'', complete with hit songs from the era. The latter [[Screwed by the Lawyers|got pulled]] because of Universal Music complaining about the chiptune rendition of the ''[[Ghostbusters]]'' theme.
* [https://web.archive.org/web/20131206145239/http://www.ericruthgames.com/ Eric Ruth]'s ''Pixel Force'' series, famous game franchises as if they were released on the NES in [[The Eighties]]. Unfortunately they also share an annoying keyboard control scheme (and it can't be changed). So far he has produced three: ''[[Left 4 Dead]]'' as an overhead shooter for one or two players, and with the locales of the first game reproduced quite faithfully; the first ''[[Halo]]'' as a ''[[Contra]]''-esque platform/shooter, with a few overhead sections on vehicles and appropriately chip-tuned musical themes; and ''[[DJ Hero]]'', complete with hit songs from the era. The latter [[Screwed by the Lawyers|got pulled]] because of Universal Music complaining about the chiptune rendition of the ''[[Ghostbusters]]'' theme.
* Ruth has produced further demakes, although they are not part of the ''Pixel Force'' series. One is ''[[Team Fortress Arcade]]'': ''[[Team Fortress 2]]'' as a side-scrolling, arcade-style [[Beat'Em Up]].
* Ruth has produced further demakes, although they are not part of the ''Pixel Force'' series. One is ''[[Team Fortress Arcade]]'': ''[[Team Fortress 2]]'' as a side-scrolling, arcade-style [[Beat'Em Up]].
* Ruth's most recent game is ''[[Serious Sam]]: [https://web.archive.org/web/20130922183326/http://www.desura.com/games/serious-sam-the-greek-encounter The Greek Encounter]'', an overhead shooter in the signature 8-bit style. It's part of Croteam and Devolver Digital's initative that has produced several indie games based on the franchise.
* Ruth's most recent game is ''[[Serious Sam]]: [https://web.archive.org/web/20130922183326/http://www.desura.com/games/serious-sam-the-greek-encounter The Greek Encounter]'', an overhead shooter in the signature 8-bit style. It's part of Croteam and Devolver Digital's initative that has produced several indie games based on the franchise.
* ''[http://megaman.wikia.com/wiki/Rockman_7_Famicom Rockman 7FC]'' and ''[http://megaman.wikia.com/wiki/Rockman_8_Famicom Rockman 8FC]'', which de-make the only two non-8Bit entries of the classic [[Mega Man (video game)|Mega Man]] series. Interestingly, 7FC predates Capcom's own ''[[Mega Man (video game)|Mega Man]] 9'', while 8FC was released between ''9'' and ''10''.
* ''[https://web.archive.org/web/20130910162954/http://megaman.wikia.com/wiki/Rockman_7_Famicom Rockman 7FC]'' and ''[http://megaman.wikia.com/wiki/Rockman_8_Famicom Rockman 8FC]'', which de-make the only two non-8Bit entries of the classic [[Mega Man (video game)|Mega Man]] series. Interestingly, 7FC predates Capcom's own ''[[Mega Man (video game)|Mega Man]] 9'', while 8FC was released between ''9'' and ''10''.
* Capcom also produced ''[[Dark Void]] Zero''. While not technically the same game but a prequel, it brings the action and flight mechanics in pixelated 2D. Many people found it more interesting than the main game.
* Capcom also produced ''[[Dark Void]] Zero''. While not technically the same game but a prequel, it brings the action and flight mechanics in pixelated 2D. Many people found it more interesting than the main game.
* The infamous ''[[Final Fantasy VII]]'' for the NES. Visually, it doesn't even resemble an 8-bit rendition of the original, but at least it manages to convey the story of the original.
* The infamous ''[[Final Fantasy VII]]'' for the NES. Visually, it doesn't even resemble an 8-bit rendition of the original, but at least it manages to convey the story of the original.
* The Chinese ''[[Chrono Trigger]]'' NES bootleg, even more infamous because it's an incomplete game (it ends after the fight with Magus).
* The Chinese ''[[Chrono Trigger]]'' NES bootleg, even more infamous because it's an incomplete game (it ends after the fight with Magus).
* ''[http://cymonsgames.com/asciiportal/ ASCIIpOrtal]''.
* ''[https://web.archive.org/web/20131030102802/http://cymonsgames.com/asciiportal/ ASCIIpOrtal]''.
* ''[[Halo]]'' has had a demake as early as 2004: ''[https://web.archive.org/web/20130129022425/http://dobgames.ownbb.com/viewtopic.php?f=6&t=4 Halo Zero]''.
* ''[[Halo]]'' has had a demake as early as 2004: ''[https://web.archive.org/web/20130129022425/http://dobgames.ownbb.com/viewtopic.php?f=6&t=4 Halo Zero]''.
* ''Halo 2600'', available both as [http://www.atariage.com/forums/topic/166916-halo-for-the-2600-released-at-cge-download-the-game-here/ a rom] and [http://www.codemystics.com/halo2600/ in Flash.] A few cartridges have also been produced. Ironically, it's made by Ed Fries, a former Microsoft employee who was instrumental in bringing Bungie to Microsoft in the early 2000s.
* ''Halo 2600'', available both as [http://www.atariage.com/forums/topic/166916-halo-for-the-2600-released-at-cge-download-the-game-here/ a rom] and [http://www.codemystics.com/halo2600/ in Flash.] A few cartridges have also been produced. Ironically, it's made by Ed Fries, a former Microsoft employee who was instrumental in bringing Bungie to Microsoft in the early 2000s.
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* Another ''Guitar Hero'' demake: ''[https://web.archive.org/web/20131031132620/http://www.synthdreams.com/shredz64.php Shredz64]''. It needs some specific hardware though, to plug a guitar controller to the Commodore64!
* Another ''Guitar Hero'' demake: ''[https://web.archive.org/web/20131031132620/http://www.synthdreams.com/shredz64.php Shredz64]''. It needs some specific hardware though, to plug a guitar controller to the Commodore64!
* ''[[VVVVVV]]'' has a [http://distractionware.com/forum/index.php?topic=234.0 list of demakes in its own forum]; given its already got simple graphics, two of them had to resort to ASCII graphics. The other, ''VVVV'', is a 4-kilobyte Java rendition by [[Minecraft|Notch]].
* ''[[VVVVVV]]'' has a [http://distractionware.com/forum/index.php?topic=234.0 list of demakes in its own forum]; given its already got simple graphics, two of them had to resort to ASCII graphics. The other, ''VVVV'', is a 4-kilobyte Java rendition by [[Minecraft|Notch]].
* ''[[Fallout: New Vegas]]'' [http://www.bethsoft.com/jpn/fo/fo_quest/index.html as a JRPG.] Made by Bethsoft themselves to introduce the Japanese public to the game.
* ''[[Fallout: New Vegas]]'' [https://web.archive.org/web/20120629033743/http://www.bethsoft.com/jpn/fo/fo_quest/index.html as a JRPG.] Made by Bethsoft themselves to introduce the Japanese public to the game.
* ''[[Minecraft]]'' users couldn't resist the temptation to remake maps from other games in cubed glory. [http://technabob.com/blog/2011/01/27/halo-minecraft-fps-demake-of-the-day/ Here's an example] with a multiplayer map of the first ''Halo''.
* ''[[Minecraft]]'' users couldn't resist the temptation to remake maps from other games in cubed glory. [http://technabob.com/blog/2011/01/27/halo-minecraft-fps-demake-of-the-day/ Here's an example] with a multiplayer map of the first ''Halo''.
* ''[[Modern Warfare]] [https://web.archive.org/web/20110607013324/http://www.yoyogames.com/games/118706-modern-warfare-2d 2D]''.
* ''[[Modern Warfare]] [https://web.archive.org/web/20110607013324/http://www.yoyogames.com/games/118706-modern-warfare-2d 2D]''.
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* ''[http://www.minecraftforum.net/topic/55110-minecraft-de-make-powerpoint-made-my-n-craft-4600-dls/ My-N-Craft]'', a ''Minecraft'' demake made with... Microsoft Powerpoint?!
* ''[http://www.minecraftforum.net/topic/55110-minecraft-de-make-powerpoint-made-my-n-craft-4600-dls/ My-N-Craft]'', a ''Minecraft'' demake made with... Microsoft Powerpoint?!
* Among the countless hacks of the original ''[[Super Mario Bros.]]'', ''[http://www.patater.com/minimal-mario Minimal Mario]'' makes the graphics as '''really''' minimalistic.
* Among the countless hacks of the original ''[[Super Mario Bros.]]'', ''[http://www.patater.com/minimal-mario Minimal Mario]'' makes the graphics as '''really''' minimalistic.
* ''[http://amon26.site11.com/1_5_Games.html MooD]'', an arena shooter. The game it refers to is [[Sdrawkcab Name|quite obvious]].
* ''[https://web.archive.org/web/20120905084817/http://amon26.site11.com/1_5_Games.html MooD]'', an arena shooter. The game it refers to is [[Sdrawkcab Name|quite obvious]].
* ''[https://web.archive.org/web/20130929014745/https://mojang.com/notch/j4k/l4kd/ Left 4K Dead]'', another mini-demake by [[Minecraft|Notch]].
* ''[https://web.archive.org/web/20130929014745/https://mojang.com/notch/j4k/l4kd/ Left 4K Dead]'', another mini-demake by [[Minecraft|Notch]].
* ''[http://flipskip.com/ThievingRaccoon.swf Thieving Racoon]{{Dead link}}'': ''[[Sly Cooper]]'' as a [[Game and Watch]].
* ''[http://flipskip.com/ThievingRaccoon.swf Thieving Racoon]'':{{Dead link}} ''[[Sly Cooper]]'' as a [[Game and Watch]].
* Another [[Game and Watch]] demake: ''[http://www.newgrounds.com/portal/view/535548 Greek and Wicked]''.
* Another [[Game and Watch]] demake: ''[http://www.newgrounds.com/portal/view/535548 Greek and Wicked]''.
* ''[[Donkey Kong Country (video game)|Donkey Kong Country]]'', the [http://www.youtube.com/watch?v=r6agVJf-Ew8 NES bootleg.] The graphics are actually ported well.
* ''[[Donkey Kong Country (video game)|Donkey Kong Country]]'', the [http://www.youtube.com/watch?v=r6agVJf-Ew8 NES bootleg.] The graphics are actually ported well.
* ''[[Counter-Strike]] [http://www.cs2d.com/index.php 2D]''.
* ''[[Counter-Strike]] [http://www.cs2d.com/index.php 2D]''.
* ''[[Mega Man (video game)|Mega Man]] [http://www.gamesetwatch.com/2009/07/download_mega_man_2600_demo.php 2600]'', made in 2007 to run on an authentic machine, although it's only a short demo.
* ''[[Mega Man (video game)|Mega Man]] [https://web.archive.org/web/20131005171408/http://www.gamesetwatch.com/2009/07/download_mega_man_2600_demo.php 2600]'', made in 2007 to run on an authentic machine, although it's only a short demo.
* ''[[Wolfenstein 3D]] [http://wonder-tonic.com/wolf1d/ 1-D]''. Wait, what?
* ''[[Wolfenstein 3D]] [http://wonder-tonic.com/wolf1d/ 1-D]''. Wait, what?
* ''Codename Gordon'', a Flash platformer made to resemble the first phases of ''[[Half Life]] 2'', back when the latter was still in production — in fact, some of those sections were removed in the final product. It's also a humorous take on the game — faithful to his [[Silent Protagonist]] role, Gordon Freeman has only emoticons to use in dialogues, and characters tell him [[Breaking the Fourth Wall|the world has lost a dimension]]. Originally a fangame, it impressed Valve so much they used it as an official promotional product. The official site is defunct but the game is still among Steam's free games.
* ''Codename Gordon'', a Flash platformer made to resemble the first phases of ''[[Half Life]] 2'', back when the latter was still in production — in fact, some of those sections were removed in the final product. It's also a humorous take on the game — faithful to his [[Silent Protagonist]] role, Gordon Freeman has only emoticons to use in dialogues, and characters tell him [[Breaking the Fourth Wall|the world has lost a dimension]]. Originally a fangame, it impressed Valve so much they used it as an official promotional product. The official site is defunct but the game is still among Steam's free games.
** There's also ''[http://www.moddb.com/games/half-life-2d Half-Life 2D]'', but it's quite a lousy game.
** There's also ''[http://www.moddb.com/games/half-life-2d Half-Life 2D]'', but it's quite a lousy game.
* ''[http://cutstuff.net/blog/?page_id=26 ZPortal]'', the gameplay of ''[[Portal (series)|Portal]]'' brought in the ''[[Doom]]'' engine through the GZDoom source port. [http://www.youtube.com/watch?v=jGzjvifGb4c See a trailer.] Interestingly, the project started before the actual release of the original ''[[Portal (series)|Portal]]'' and was based on how the game appeared in the first videos released by Valve. The authors are the same as ''[http://cutstuff.net/mm8bdm/ Mega Man 8-bit Deathmatch]''.
* ''[http://cutstuff.net/blog/?page_id=26 ZPortal]'', the gameplay of ''[[Portal (series)|Portal]]'' brought in the ''[[Doom]]'' engine through the GZDoom source port. [http://www.youtube.com/watch?v=jGzjvifGb4c See a trailer.] Interestingly, the project started before the actual release of the original ''[[Portal (series)|Portal]]'' and was based on how the game appeared in the first videos released by Valve. The authors are the same as ''[http://cutstuff.net/mm8bdm/ Mega Man 8-bit Deathmatch]''.
* ''[http://sites.google.com/site/pebbleoftime/ Pebble of Time]'', a demake of ''[[Rock of Ages (video game)|Rock of Ages]]'' made by ''[[Zeno Clash]]'' developers Ace Team as an [[April Fools' Day]] joke. It was released with a fake press release from an angry indie developer claiming Ace Team stole their idea.
* ''[https://web.archive.org/web/20120102015820/http://sites.google.com/site/pebbleoftime/ Pebble of Time]'', a demake of ''[[Rock of Ages (video game)|Rock of Ages]]'' made by ''[[Zeno Clash]]'' developers Ace Team as an [[April Fools' Day]] joke. It was released with a fake press release from an angry indie developer claiming Ace Team stole their idea.
* ''[https://web.archive.org/web/20110424235034/http://www.hpfun.com/flash-games/shooting/doomparody.html Doom Parody]'', a Flash [[Choose Your Own Adventure]]-esque take on ''Doom'' with static images and limited animation.
* ''[https://web.archive.org/web/20110424235034/http://www.hpfun.com/flash-games/shooting/doomparody.html Doom Parody]'', a Flash [[Choose Your Own Adventure]]-esque take on ''Doom'' with static images and limited animation.
* ''[http://www.textadventures.co.uk/review/112/ King's Quest V - The Text Adventure]''. Which is...well...a [[Text Adventure]] version of ''[[King's Quest V]]''.
* ''[http://www.textadventures.co.uk/review/112/ King's Quest V - The Text Adventure]''. Which is...well...a [[Text Adventure]] version of ''[[King's Quest V]]''.
* There are at least a couple of ''Doom'' reinterpretations as a 2D platformer: the Russian-made ''[http://doom.wikia.com/wiki/Doom_2D Doom 2D]'' (now [http://doom2d.org/index/news/ remade]) and ''[http://dukesoft.nl/doom2d/index.php Doom 2D - Knee deep in the dead]{{Dead link}}''.
* There are at least a couple of ''Doom'' reinterpretations as a 2D platformer: the Russian-made ''[http://doom.wikia.com/wiki/Doom_2D Doom 2D]'' (now [http://doom2d.org/index/news/ remade]) and ''[http://dukesoft.nl/doom2d/index.php Doom 2D - Knee deep in the dead]''.{{Dead link}}
* ''[http://doom.wikia.com/wiki/Wolfendoom_%28Wolfenstein%29 Wolfendoom]''. Instead of being just ''Doom'' backported into its predecessor for better or worse, it has an original and long storyline narrated in the internal "Read This!", putting B.J. Blazkowicz's [[Identical Grandson]] as a military consultant for UAC.
* ''[http://doom.wikia.com/wiki/Wolfendoom_%28Wolfenstein%29 Wolfendoom]''. Instead of being just ''Doom'' backported into its predecessor for better or worse, it has an original and long storyline narrated in the internal "Read This!", putting B.J. Blazkowicz's [[Identical Grandson]] as a military consultant for UAC.
* ''[[Pac-Man|Pac]]-[http://www.pac-txt.com/ Txt.]''
* ''[[Pac-Man|Pac]]-[http://www.pac-txt.com/ Txt.]''
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* Even if not a straight demake but a spin-off of the main game, ''[https://web.archive.org/web/20111030044909/http://gigasdrop.jp/game/sg8bit/ Steins;Gate: Henikuukan no Octet]'' aka ''[[Exactly What It Says on the Tin|Steins;Gate 8 Bit]]'' is more than worth a mention. An extension of the True End of ''[[Steins;Gate]]'', it is made to emulate the style of the Japanese adventure games of the 1980s on [[PC-88]] computers. So, commands entered with a text parser (and like in the old games, they have to be written in English while the rest of the text is in Japanese), FM synth music, simple line art, few and somewhat gaudy colors, even scanlines. [http://www.youtube.com/watch?v=E7hpNM6Z34o Look at a clip to get a better idea.]
* Even if not a straight demake but a spin-off of the main game, ''[https://web.archive.org/web/20111030044909/http://gigasdrop.jp/game/sg8bit/ Steins;Gate: Henikuukan no Octet]'' aka ''[[Exactly What It Says on the Tin|Steins;Gate 8 Bit]]'' is more than worth a mention. An extension of the True End of ''[[Steins;Gate]]'', it is made to emulate the style of the Japanese adventure games of the 1980s on [[PC-88]] computers. So, commands entered with a text parser (and like in the old games, they have to be written in English while the rest of the text is in Japanese), FM synth music, simple line art, few and somewhat gaudy colors, even scanlines. [http://www.youtube.com/watch?v=E7hpNM6Z34o Look at a clip to get a better idea.]
* ''[http://www.newgrounds.com/portal/view/548516 Runman GB]'' is a simplistic one-button game based on ''[[Run Man Race Around the World]]''. However, beside the lack of color the graphics are oddly better than the original in some ways.
* ''[http://www.newgrounds.com/portal/view/548516 Runman GB]'' is a simplistic one-button game based on ''[[Run Man Race Around the World]]''. However, beside the lack of color the graphics are oddly better than the original in some ways.
* ''[http://cascaras.tumblr.com/post/9095462676/microsomnium-game-watch Microsomnium]{{Dead link}}'' is ''Psychosomnium'', a small game by Cactus (of ''[[Mondo Medicals|Mondo]]'' [[Mondo Agency|Games]] and ''[[Clean Asia]]'' fame), as a [[Game and Watch]] handheld.
* ''[http://cascaras.tumblr.com/post/9095462676/microsomnium-game-watch Microsomnium]''{{Dead link}} is ''Psychosomnium'', a small game by Cactus (of ''[[Mondo Medicals|Mondo]]'' [[Mondo Agency|Games]] and ''[[Clean Asia]]'' fame), as a [[Game and Watch]] handheld.
* ''[[Super Mario World (video game)|Super Mario World]]'' may be [https://web.archive.org/web/20111007050105/http://allahweh.wordpress.com/2011/10/05/this-weeks-world-of-unlicensed-games-focuses-on-a-rare-famicom-treat/ the most well-known] among Chinese NES bootlegs, due to its replicating many elements of the original. Interestingly, the bootleg has a prototype which saw mass release and a finished version only found on one cart.
* ''[[Super Mario World (video game)|Super Mario World]]'' may be [https://web.archive.org/web/20111007050105/http://allahweh.wordpress.com/2011/10/05/this-weeks-world-of-unlicensed-games-focuses-on-a-rare-famicom-treat/ the most well-known] among Chinese NES bootlegs, due to its replicating many elements of the original. Interestingly, the bootleg has a prototype which saw mass release and a finished version only found on one cart.
* ''[[Sonic the Hedgehog]] 2D'', a 2D version of ''[[Sonic the Hedgehog (2006 video game)||Sonic the Hedgehog 2006]]''. [http://www.youtube.com/watch?v=bDELNiml8Jk Currently, only Sonic's story is playable.]
* ''[[Sonic the Hedgehog]] 2D'', a 2D version of ''[[Sonic the Hedgehog (2006 video game)||Sonic the Hedgehog 2006]]''. [http://www.youtube.com/watch?v=bDELNiml8Jk Currently, only Sonic's story is playable.]
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* A group of Japanese fans is working on a ''[[Final Fantasy VII]]'' NES demake to put the Chinese bootleg to shame. [http://www.youtube.com/watch?v=3LplytE0UaY Some footage has circulated] and already shows a much better look – the sprites are redrawn or at least well-edited, for a start, and seems to have implemented most of the mechanics, like Materia. Unfortunately, it may never see the light of the day due to [[Square Enix|Squenix]] putting an eye on it. Crossing fingers that it manages to reach completion and a translation (hey, someone translated even the Chinese bootleg!).
* A group of Japanese fans is working on a ''[[Final Fantasy VII]]'' NES demake to put the Chinese bootleg to shame. [http://www.youtube.com/watch?v=3LplytE0UaY Some footage has circulated] and already shows a much better look – the sprites are redrawn or at least well-edited, for a start, and seems to have implemented most of the mechanics, like Materia. Unfortunately, it may never see the light of the day due to [[Square Enix|Squenix]] putting an eye on it. Crossing fingers that it manages to reach completion and a translation (hey, someone translated even the Chinese bootleg!).
* ''[https://web.archive.org/web/20110731133528/http://www.metroid-database.com/fanapps.php Minitroid]'' (scroll down a little), only a tech demo so far.
* ''[https://web.archive.org/web/20110731133528/http://www.metroid-database.com/fanapps.php Minitroid]'' (scroll down a little), only a tech demo so far.
* Also a project for a ''[[Metroid Prime]] [http://z3.invisionfree.com/MP2D/ 2D]''.
* Also a project for a ''[[Metroid Prime]] [https://web.archive.org/web/20120304015322/http://z3.invisionfree.com/MP2D/ 2D]''.
* ''[[Ocarina of Time]]'' [http://www.zfgc.com/forum/index.php?topic=1568.0 for Game Boy Color.] Never went beyond the demo.
* ''[[Ocarina of Time]]'' [http://www.zfgc.com/forum/index.php?topic=1568.0 for Game Boy Color.] Never went beyond the demo.
* ''[https://web.archive.org/web/20131025063742/http://roflgames.com/gamePageFableous.htm Fableous]'', a ''[[Fable]]'' demake. May not progress further than the demo.
* ''[https://web.archive.org/web/20131025063742/http://roflgames.com/gamePageFableous.htm Fableous]'', a ''[[Fable]]'' demake. May not progress further than the demo.
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* ''[[STALKER|S.T.A.L.K.E.R.]]: [https://web.archive.org/web/20130703023216/http://aroojiobrow.blogspot.com/ Shades of the Nuclear Plant Explosion]''.
* ''[[STALKER|S.T.A.L.K.E.R.]]: [https://web.archive.org/web/20130703023216/http://aroojiobrow.blogspot.com/ Shades of the Nuclear Plant Explosion]''.
* [http://info.sonicretro.org/Sonic_2_-_The_Hybridization_Project Sonic 2: The Hybridization Project], a romhack of ''[[Sonic the Hedgehog]] 2'' that ports the graphics and levels of the Master System version on the Genesis.
* [http://info.sonicretro.org/Sonic_2_-_The_Hybridization_Project Sonic 2: The Hybridization Project], a romhack of ''[[Sonic the Hedgehog]] 2'' that ports the graphics and levels of the Master System version on the Genesis.
* [[Minecraft|Notch]] attempted a Java demake of ''[[The Lost Vikings]]'', but it didn't go past [http://www.java-gaming.org/index.php?topic=22335.0 the early stages.]
* [[Minecraft|Notch]] attempted a Java demake of ''[[The Lost Vikings]]'', but it didn't go past [https://web.archive.org/web/20200331183217/http://www.java-gaming.org/index.php?topic=22335.0 the early stages.]
* ''[http://noname.c64.org/csdb/release/?id=87696 Heartlight 64]'', demake of a DOS ''[[Boulder Dash]]'' clone from the early 1990s.
* ''[http://noname.c64.org/csdb/release/?id=87696 Heartlight 64]'', demake of a DOS ''[[Boulder Dash]]'' clone from the early 1990s.
* ''[[Uncharted]] [http://www.moddb.com/games/uncharted-demake Demake]'', made with the intention of looking like it was released on the Game Boy Color. [http://www.youtube.com/watch?v=oliLTUNbrjc Some test footage here.]
* ''[[Uncharted]] [http://www.moddb.com/games/uncharted-demake Demake]'', made with the intention of looking like it was released on the Game Boy Color. [http://www.youtube.com/watch?v=oliLTUNbrjc Some test footage here.]
* ''[[Resident Evil]]'' [http://www.the-horror.com/forums/showthread.php?9088-Resident-Evil-Demake-Project-(Like-Nes) as a 8 bit RPG] (made with RPG Maker), seemingly taking the graphics from the NES bootleg demake.
* ''[[Resident Evil]]'' [https://web.archive.org/web/20170518174731/http://www.the-horror.com/forums/showthread.php?9088-Resident-Evil-Demake-Project-(Like-Nes) as a 8 bit RPG] (made with RPG Maker), seemingly taking the graphics from the NES bootleg demake.
* ''[[Skyrim]]'' [http://www.youtube.com/watch?v=VdA8bSsE9eo for TI-84 calculators], although given the limits of the hardware, it hasn't really have much to do with the original.
* ''[[Skyrim]]'' [http://www.youtube.com/watch?v=VdA8bSsE9eo for TI-84 calculators], although given the limits of the hardware, it hasn't really have much to do with the original.
* ''[https://web.archive.org/web/20120120075207/http://www.moddb.com/games/haloowaw Out With A Whimper]'', yet another ''[[Halo]]'' with 2D graphics (which look excellent so far).
* ''[https://web.archive.org/web/20120120075207/http://www.moddb.com/games/haloowaw Out With A Whimper]'', yet another ''[[Halo]]'' with 2D graphics (which look excellent so far).
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* [http://uk.gamespy.com/articles/101/1011636p1.html Atari 2600 covers] of "old classics" like ''[[Resident Evil 5]]'' and ''[[God of War (series)|God of War]] 3''.
* [http://uk.gamespy.com/articles/101/1011636p1.html Atari 2600 covers] of "old classics" like ''[[Resident Evil 5]]'' and ''[[God of War (series)|God of War]] 3''.
* Among the best and most popular mock-ups are [http://www.geekosystem.com/8-bit-game-demakes/ the works] of Swedish artist Junkboy (alias Markus Toivonen, art director at [[Minecraft|Mojang]], also with useful comparisons with the originals. Among them: ''[[Brutal Legend]]'' running on the SCUMM engine, ''[[Bayonetta]]'''s arcade shmup, ''[[Dead Space (video game)|Dead Space]]'' on the original [[Game Boy]], and ''[[Metal Gear]] Solid 4'' like the series never left the [[MSX]].
* Among the best and most popular mock-ups are [http://www.geekosystem.com/8-bit-game-demakes/ the works] of Swedish artist Junkboy (alias Markus Toivonen, art director at [[Minecraft|Mojang]], also with useful comparisons with the originals. Among them: ''[[Brutal Legend]]'' running on the SCUMM engine, ''[[Bayonetta]]'''s arcade shmup, ''[[Dead Space (video game)|Dead Space]]'' on the original [[Game Boy]], and ''[[Metal Gear]] Solid 4'' like the series never left the [[MSX]].
** He later made some more: ''[[Vanquish]]'' ([http://www.pixeljoint.com/pixelart/56823.htm here]), ''[[Super Mario Galaxy 2]]'', and ''[[Uncharted]] 3'' ([http://www.gamesetwatch.com/2011/02/junkboy_demakes_uncharted_3_su.php here]).
** He later made some more: ''[[Vanquish]]'' ([http://www.pixeljoint.com/pixelart/56823.htm here]), ''[[Super Mario Galaxy 2]]'', and ''[[Uncharted]] 3'' ([https://web.archive.org/web/20150304195535/http://www.gamesetwatch.com/2011/02/junkboy_demakes_uncharted_3_su.php here]).
** [http://www.destructoid.com/scope-this-halo-pixel-demake-from-mojang-s-art-director-219219.phtml Latest additions]: ''[[Halo]]'' and ''[[Shadows of the Damned]]''.
** [http://www.destructoid.com/scope-this-halo-pixel-demake-from-mojang-s-art-director-219219.phtml Latest additions]: ''[[Halo]]'' and ''[[Shadows of the Damned]]''.
* In 2007, Pixelation held a competition based on [https://web.archive.org/web/20131002053239/http://wayofthepixel.net/pixelation/index.php?topic=5016.0 mock-up renditions of known games] on the old [[Game Boy]]. (You have to click each pic several times to make it big enough). Of note is ''S.T.A.L.K.E.R.'' as a free-roaming RPG with turn-based battles.
* In 2007, Pixelation held a competition based on [https://web.archive.org/web/20131002053239/http://wayofthepixel.net/pixelation/index.php?topic=5016.0 mock-up renditions of known games] on the old [[Game Boy]]. (You have to click each pic several times to make it big enough). Of note is ''S.T.A.L.K.E.R.'' as a free-roaming RPG with turn-based battles.
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* The first ''[[Monkey Island]]'' on the earliest Nintendo portables: [http://www.pixeljoint.com/pixelart/28278.htm Game Boy] (notice the great pun in the title) and [http://www.pixeljoint.com/pixelart/54631.htm Virtual Boy.] Also, ''Curse of [[Monkey Island]]'' [http://www.pixeljoint.com/pixelart/62154.htm on the Game Boy.]
* The first ''[[Monkey Island]]'' on the earliest Nintendo portables: [http://www.pixeljoint.com/pixelart/28278.htm Game Boy] (notice the great pun in the title) and [http://www.pixeljoint.com/pixelart/54631.htm Virtual Boy.] Also, ''Curse of [[Monkey Island]]'' [http://www.pixeljoint.com/pixelart/62154.htm on the Game Boy.]
* ''7th Dragon'', [http://www.pixeljoint.com/pixelart/47006.htm GB edition.]
* ''7th Dragon'', [http://www.pixeljoint.com/pixelart/47006.htm GB edition.]
* [http://www.youtube.com/watch?v=Mb-HGpXpZcA Fake 8-bit demake] of ''[[Alan Wake]]''. On the game's official forums there was also [http://forum.alanwake.com/showthread.php?t=6461 an April's Fool joke] that the video underwent a [[Defictionalization]]: there was an actual downloadable file but, soon after the game started, a fake glitch made the player think it crashed the system before mocking him.
* [http://www.youtube.com/watch?v=Mb-HGpXpZcA Fake 8-bit demake] of ''[[Alan Wake]]''. On the game's official forums there was also [https://web.archive.org/web/20200331183220/https://www.remedygames.com/?t=6461 an April's Fool joke] that the video underwent a [[Defictionalization]]: there was an actual downloadable file but, soon after the game started, a fake glitch made the player think it crashed the system before mocking him.
* ''[[Portal 2]]'' on the [http://playtime.tumblr.com/post/4873743961/agentportalani NES.]
* ''[[Portal 2]]'' on the [http://playtime.tumblr.com/post/4873743961/agentportalani NES.]
* From a community manager of the Lionhead forums, ''[[Fable]] III'' [http://lionhead.com/forums/p/302132/3652618.aspx#3652618 in 1985.]
* From a community manager of the Lionhead forums, ''[[Fable]] III'' [http://lionhead.com/forums/p/302132/3652618.aspx#3652618 in 1985.]
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[[Category:Videogame Culture]]
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[[Category:Videogame Culture]]

Latest revision as of 14:03, 1 February 2024

Guess which one came first.[1]

The polar opposite of a Video Game Remake. While a remake strives to offer an updated version of the game, both from a technical and a gameplay standpoint, a demake is purposedly built as an interpretation of how the game may have been, if it was conceived and produced during a previous hardware or software generation. This means simpler graphics and sound, and simplified gameplay although the basics are mostly kept, often translated from 3D to 2D. It is often a Self-Imposed Challenge for their creators, who try to work with as few resources as programmers had back in the old days - some even program the demakes on those hardwares - or to reproduce newer games through a Nostalgia Filter. It's also interesting to try and see if newer mechanics can work in less technically advanced games.

Due to their nature of being based on copyrighted material, demakes are usually fan-made and freeware (which hasn’t saved a few from getting Cease & Desist letters); there are also the Chinese bootleg NES ports, often very bad. The rise of retro gaming, however, has made some official productions appear. Beside real and playable games, there are artists who have fun creating mock-up pictures of demade games, often taking the original resolution and palette limitations of old gaming machines into account.

A subtrope of Retraux.

Examples of Videogame Demake include:


Playable


Projects


Mock-ups