Video Game Caring Potential: Difference between revisions

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* ''[[Ico]]'' is all about this. You spend the entire game worrying about how Yorda is doing. Her ability to open doors certainly helps as well.
** The first time Ico calls her across a gap she can't possibly leap, and she jumps ''anyway'', trusting Ico to [[Take My Hand|catch her and pull her up]].
*** Although still images don't do it justice, you can get a good idea of the heart-in-throat moments from [https://web.archive.org/web/20140108152949/http://www.rose-tainted.net/ico/essays/17.jpg this picture].
** Heck, Ico calling for Yorda and leading her by the hand through hordes of Dark Spirits. Or Ico fighting his way ''through'' those hordes to pull her out of their grasp with all the ferocity a ten-year-old boy can muster.
*** All of this is made even more interesting because Yorda speaks an unknown language; Ico (and the player) haven't a clue what she's saying, and they have to communicate via body language. That she's so darned important to you when you can't even understand her is impressive, to say the least.