Victoria: An Empire Under The Sun: Difference between revisions

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'''''Victoria: An Empire Under The Sun''''', affectionately known as "[[Fan Nickname|Vicky]]" among its fans, is a complicated [[Real Time Strategy]] / [[Turn-Based Strategy]] [[4X]] game created and published in 2003 by [[Paradox Interactive]].
 
Chronologically it follows its sister series ''[[Europa Universalis]]'' and precedes its other sibling, the ''[[Hearts of Iron]]'' series. Vicky starts in 1836 and ending in 1920 (or 1936, if you bought the [[Expansion Pack]]). The game is noted for being arguably the most complicated of the [[Paradox Interactive]] games, dealing not only with war but also with an impressive economic and political system. It is noted as one of the better aversions of the [[Command and Conquer Economy]].
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* [[Public Domain Soundtrack]]: The entirety of the original game's soundtrack was classical music from the era. Averted in the sequel.
* [[Prussia]]: Starts as #5. Generally will face early conflicts against [[The Sound of Martial Music|Austria]].
* [[Queen VickyVictoria]]: Well... [[Captain Obvious|Duh]]
* [[Quicksand Box]]: The ins and outs of the economic system can leave the player at a loss as to what to do next...
* [[Red October]]: You will be investing vast amounts of time and resources either trying to avert this, or trying to bring this about and expand it.
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* [[Risk-Style Map]]: Hundreds of provinces (used mainly for fighting in) groups of provinces are grouped into "regions" (where your factories are).
* [[River of Insanity]]: There are event chains that simulate expeditions up the Nile, Amazon, and so on. More often than not they disappear without a trace...
* [[Royal Mess]]: When playing as a monarchy, in-game text boxes address the player as "King". Even if you're playing as a not-Kingdom like Austria or the Duchy of Baden, or if you're the [[Queen Vicky|United Kingdom]].
* [[RPG Elements]]: Military leaders have "backgrounds" and "personalities" which have positive or negative effects on the units they lead. ''A House Divided'' introduced the idea of leader prestige: the positive effects of leader traits increase with prestige.
* [[Scare Chord]]: The sound that accompanies the message that someone has declared war on you.
* [[Shout-Out]]: Tons, mostly in event texts, especially the "You have lost X amount of X resources" random events. After getting these dire news the "accept" option is usually a witty remark, for instance, for cotton it is [[Gone with the Wind|"Frankly, I don't give a damn!"]] and for Precious Metals it's [[The Lord of the Rings|"My precioussss!"]]
** In Vicky 2, one of the in-game events that happen if New England achieves independence is the foundation of the [[H.P. Lovecraft|Miskatonic University]].
** Also in the sequel, the existence of the Manhattan Commune as a possible nation is a reference to ''[[The Difference Engine]]''.