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* Averted in ''[[Enter the Matrix]]'' and the ''[[The Matrix|Matrix]]'' movies. Everything slows down equally in [[Bullet Time]]. But in the game, your gun fires every time you pull the trigger... which means, since you're moving a few times faster than anything around you, that you can take a jump, shoot a bunch of relatively slow bullets, and when you deactivate bullet time the enemies will be turned into bullet pincushions about the same time they realize you aren't touching the ground anymore. For extra style, you can [[Jump Physics|turn around in midair and land in the same place you jumped from]], so that as the enemies fall to the ground they [[Mind Screw|wonder what happened and what that blur was]]. This means that you are working with [[Required Secondary Powers|Very High Velocity Firing Pins/Primer/Gunpowder]].
* Using the [[Bullet Time|healing touch]] in ''[[Trauma Center]]'' causes everything to slow down: ongoing damage to your patient, expanding aneurysms, and so forth... but if you start injecting medicine, it still works at the same rate, and suturing your patient at blazing fast speeds somehow doesn't give them friction burns. Taken to ludicrous levels at the end of Under the Knife 1, where in a burst of [[Heroic Willpower]] {{spoiler|Derek proceeds to stop time entirely to defeat the final strain of GUILT. You can still operate to your hearts content, without hurting your patient. Reversed on you once you finally kill it, as it proceeds to writhe around in its death throes, despite time being stopped.}}
* Averted in the [[
* ''[[Bayonetta]]'s'' bullets and other projectile attacks still move at normal speed while in Witch Time. Except that one time where you shoot a lipstick at a boss and manually guide it to its target.
== [[First-Person Shooter]] ==
* ''[[
* Averted and justified in some cases in the ''[[Half-Life]]'' mod ''The Specialists''. There are two types of time-altering powerups, slow-motion and slow-pause. Slow-motion slows EVERYTHING down for three seconds, giving the initiator time to get the drop on his opponents, who will likely have been unprepared for the slowdown and scrambling to find a target. Slow-pause slows down everything BUT the user for two seconds. If the user simply fired while standing still, the rounds would move just as slow as the others. This trope is justified if the shooter is firing in the general direction he is moving, since his speed gives his rounds a boost in velocity, just like they teach you in physics.
** Speaking of ''Half-Life'' mods, some versions of SMOD let you set whether bullet time slows just enemy bullets, all bullets, or even just [[Inverted Trope|your own bullets]].
* Averted in ''[[Wolfenstein (
* If you freeze or slow down time in ''[[
* ''[[
* Averted waaayyyy back in the original ''[[Turok (
* ''[[Singularity]]'' sort of averts this. When in a slowed time bubble, bullets hang still in the air for a while, then the [[Applied Phlebotinum|E99]] in them activates, and they move without interference. E99 is specifically made to screw with time, so it's justified.
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== [[Platform Game]] ==
* ''[[Jak and Daxter|Jak 3]]'' uses this with the "Light Jak Flash Freeze" power.
* Also averted in the Matrix parodying level of ''[[
* In ''[[Ratchet and Clank|Ratchet and Clank: A Crack in Time]]'' {{spoiler|1=Clank gains the ability to throw 'time bombs' but he isn't affected by the slowing of time [[Justified Trope|due to the fact that he has a component installed that prevents this]]. Later, once Ratchet and Clank are reunited, Clank can throw the bombs from Ratchet's back. Ratchet and his weaponry are entirely unaffected by the slowing of time, though everything else that moves ''is'' (including the currency, the scenery, and NPCs).}}
== [[Role Playing Game]] ==
** ''[[Vampire: The Masquerade Bloodlines|Vampire: The Masquerade: Bloodlines]]'' with the Celerity discipline. Off the topic, but very noticeable is that slow-moving shots continue moving slowly even after the power is toggled off, thanks to a programming quirk.
* In one case averted, in another used straight in ''[[
** Sparrow might just be extending the spell to include the dog, though.
* Played straight and averted in ''[[
** The Soldier's Adrenaline Rush ability slows down time for a few seconds. Your bullets move more slowly, but your movement speed is unaffected. ([[Justified Trope|It's justified with the fact that Adrenaline Rush doesn't actually slow down time; it just makes you move faster than everyone else]].)
** Completely averted with the Infiltrator's slowdown time whilst aiming with a sniper rifle. This is especially obvious while using the [[DLC|Incisor]] rifle, which fires bursts of three rounds: in real time, the bullets seem to hit at about the same time, while there's a second between hits during slowdown. Aiming itself is also slower; the slowdown time pretty much only exists to make it easier to get [[Boom! Headshot!|headshots]].
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== [[Shoot'Em Up]] ==
* ''[[
== [[Third-Person Shooter]] ==
* ''[[Max Payne 2 The Fall of Max Payne]].'' It becomes especially noticeable with modifications that bring the [[Bullet Time]] up to higher levels.
** [[Max Payne (
* The ''[[Wanted]]'' game makes it painfully obvious by requiring you to shoot their slow moving bullets out of the air with your fast moving bullets.
* Averted in ''[[Blood Rayne]] 2''. When you're in slow-mo, or stop-mo, your bullets are slowed just like everything else. This actually makes it pretty fun to set up a barrage of time-stopped missiles around an opponent, then watch them all hit him at once, za warudo-style.
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== [[Film]] ==
* Russ's "knucklepuck." in ''[[The Mighty Ducks (
== [[Literature]] ==
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== [[Tabletop Games]] ==
* Averted in ''[[
** Averted in fan gameline ''[[
== [[Western Animation]] ==
* Not exactly rounds, but when [[
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