Very-High-Velocity Rounds: Difference between revisions

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* Averted in ''[[Enter the Matrix]]'' and the ''[[The Matrix|Matrix]]'' movies. Everything slows down equally in [[Bullet Time]]. But in the game, your gun fires every time you pull the trigger... which means, since you're moving a few times faster than anything around you, that you can take a jump, shoot a bunch of relatively slow bullets, and when you deactivate bullet time the enemies will be turned into bullet pincushions about the same time they realize you aren't touching the ground anymore. For extra style, you can [[Jump Physics|turn around in midair and land in the same place you jumped from]], so that as the enemies fall to the ground they [[Mind Screw|wonder what happened and what that blur was]]. This means that you are working with [[Required Secondary Powers|Very High Velocity Firing Pins/Primer/Gunpowder]].
* Using the [[Bullet Time|healing touch]] in ''[[Trauma Center]]'' causes everything to slow down: ongoing damage to your patient, expanding aneurysms, and so forth... but if you start injecting medicine, it still works at the same rate, and suturing your patient at blazing fast speeds somehow doesn't give them friction burns. Taken to ludicrous levels at the end of Under the Knife 1, where in a burst of [[Heroic Willpower]] {{spoiler|Derek proceeds to stop time entirely to defeat the final strain of GUILT. You can still operate to your hearts content, without hurting your patient. Reversed on you once you finally kill it, as it proceeds to writhe around in its death throes, despite time being stopped.}}
* Averted in the [[Play StationPlayStation 2]] version of [[Viewtiful Joe]]. When playing as Dante and using the 'slow' VFX, the bullets from his handguns are slowed down normally, just like enemy bullets.
* ''[[Bayonetta]]'s'' bullets and other projectile attacks still move at normal speed while in Witch Time. Except that one time where you shoot a lipstick at a boss and manually guide it to its target.