Verdun: Difference between revisions

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* [[Imperial Germany]]: One of the playable factions in the game. While [[We Are Not the Wehrmacht|they aren't (yet) the Wehrmacht]], the Germans' uniforms and equipment foreshadow their later incarnations.
* [[Invisible Wall]]: Similarly to the ''[[Battlefield]]'' series, going out of bounds is treated as a sign of desertion and eventually, insta-death.
* [[The Many Deaths of You]]: There are a lot of ways to die in the game that aren't just from gunshots, be it death by bayonet, gas attack or even by getting stuck in barbed wire. ''Horrors of War'' adds even more ways, complete with your dying soldier pitifully groaning in the ground.
* [[Milestone Celebration]]: Of sorts. The game was made to roughly coincide with the 100 years since [[World War I]] broke out.
* [[More Dakka]]: As standard-issue firearms of the period tend to be bolt-action rifles, having a machine gun by default is this.
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* [[Shotguns Are Just Better]]: In the confined spaces of a trench, they're especially useful. So much so that there were those in real life who thought it was too barbaric.
* [[Shown Their Work]]: The developers have done their research, which shows in-game. Whether it's the bolt-action rifles used, the kinds of trenches deployed or even the particular gear soldiers would have had on them at the time. The maps themselves are based on actual battlefields in the Western Front.
* [[Sincerest Form of Flattery]]: The game definitely takes considerable inspiration from the ''[[Battlefield (series)|Battlefield]]'' series.
* [[Super Prototype]]: After a fashion, the game also includes early-generation LMGs and SMGs that saw action in the latter years of the Great War.
* [[The Squad]]: Gameplay revolves around this; simply going lone wolf on enemies is a guaranteed way to die quickly.